mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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e8f52aecb9
Location and active tab of all Edit Forms are now stored while GZDB is running. Focus management between editing window and the rest of the interface should work better now. Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer. Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
130 lines
No EOL
5.2 KiB
C#
130 lines
No EOL
5.2 KiB
C#
using System;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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namespace CodeImp.DoomBuilder.GZBuilder
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{
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//mxd. should get rid of this class one day...
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public static class GZGeneral
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{
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//gzdoom light types
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private static int[] gzLights = { /* normal lights */ 9800, 9801, 9802, 9803, 9804, /* additive lights */ 9810, 9811, 9812, 9813, 9814, /* negative lights */ 9820, 9821, 9822, 9823, 9824, /* vavoom lights */ 1502, 1503};
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public static int[] GZ_LIGHTS { get { return gzLights; } }
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private static int[] gzLightTypes = { 5, 10, 15 }; //these are actually offsets in gz_lights
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public static int[] GZ_LIGHT_TYPES { get { return gzLightTypes; } }
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private static int[] gzAnimatedLightTypes = { (int)DynamicLightType.FLICKER, (int)DynamicLightType.RANDOM, (int)DynamicLightType.PULSE };
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public static int[] GZ_ANIMATED_LIGHT_TYPES { get { return gzAnimatedLightTypes; } }
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//asc script action specials
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private static int[] acsSpecials = { 80, 81, 82, 83, 84, 85, 226 };
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public static int[] ACS_SPECIALS { get { return acsSpecials; } }
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//version
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public const float Version = 1.14f;
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public const char Revision = ' ';
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public static void Init() {
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//bind actions
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General.Actions.BindMethods(typeof(GZGeneral));
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General.MainWindow.UpdateGZDoomPanel();
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}
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//actions
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[BeginAction("gztogglemodels")]
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private static void toggleModels() {
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General.Settings.GZDrawModels = !General.Settings.GZDrawModels;
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General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering is " + (General.Settings.GZDrawModels ? "ENABLED" : "DISABLED"));
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateGZDoomPanel();
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}
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[BeginAction("gztogglelights")]
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private static void toggleLights() {
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General.Settings.GZDrawLights = !General.Settings.GZDrawLights;
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General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering is " + (General.Settings.GZDrawLights ? "ENABLED" : "DISABLED"));
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateGZDoomPanel();
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}
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[BeginAction("gztogglelightsanimation")]
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private static void toggleLightsAnimation() {
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General.Settings.GZAnimateLights = !General.Settings.GZAnimateLights;
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General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights animation is " + (General.Settings.GZAnimateLights ? "ENABLED" : "DISABLED"));
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateGZDoomPanel();
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}
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[BeginAction("gztogglefog")]
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private static void toggleFog() {
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General.Settings.GZDrawFog = !General.Settings.GZDrawFog;
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General.MainWindow.DisplayStatus(StatusType.Action, "Fog rendering is " + (General.Settings.GZDrawFog ? "ENABLED" : "DISABLED"));
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateGZDoomPanel();
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}
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[BeginAction("gzdrawselectedmodelsonly")]
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private static void toggleDrawSelectedModelsOnly() {
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General.Settings.GZDrawSelectedModelsOnly = !General.Settings.GZDrawSelectedModelsOnly;
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General.MainWindow.DisplayStatus(StatusType.Action, "Rendering " + (General.Settings.GZDrawSelectedModelsOnly ? "only selected" : "all") + " models.");
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateGZDoomPanel();
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}
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[BeginAction("gztogglefx")]
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private static void toggleFx() {
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int on = 0;
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on += General.Settings.GZDrawFog ? 1 : -1;
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on += General.Settings.GZDrawLights ? 1 : -1;
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on += General.Settings.GZDrawModels ? 1 : -1;
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bool enable = (on < 0);
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General.Settings.GZDrawFog = enable;
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General.Settings.GZDrawLights = enable;
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General.Settings.GZDrawModels = enable;
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General.MainWindow.DisplayStatus(StatusType.Action, "Advanced effects are " + (enable ? "ENABLED" : "DISABLED") );
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateGZDoomPanel();
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}
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[BeginAction("gztoggleeventlines")]
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private static void toggleEventLines() {
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General.Settings.GZShowEventLines = !General.Settings.GZShowEventLines;
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General.MainWindow.DisplayStatus(StatusType.Action, "Event lines are " + (General.Settings.GZShowEventLines ? "ENABLED" : "DISABLED"));
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateGZDoomPanel();
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}
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[BeginAction("gztogglevisualvertices")]
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private static void toggleVisualVertices() {
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General.Settings.GZShowVisualVertices = !General.Settings.GZShowVisualVertices;
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General.MainWindow.DisplayStatus(StatusType.Action, "Visual vertices are " + (General.Settings.GZShowVisualVertices ? "ENABLED" : "DISABLED"));
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateGZDoomPanel();
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}
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//main menu actions
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[BeginAction("gzreloadmodeldef")]
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private static void reloadModeldef() {
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if(General.Map != null) {
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General.Map.Data.ReloadModeldef();
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General.MainWindow.RedrawDisplay(); //dbg?
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}
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}
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[BeginAction("gzreloadgldefs")]
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private static void reloadGldefs() {
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if (General.Map != null)
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General.Map.Data.ReloadGldefs();
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}
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[BeginAction("gzreloadmapinfo")]
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private static void reloadMapInfo() {
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if (General.Map != null)
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General.Map.Data.ReloadMapInfo();
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}
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}
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} |