mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-03 17:12:06 +00:00
ce7510c153
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible. Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same. Changed, 2D modes: changed thing bounding box and arrow image. Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
#region ================== Namespaces
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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//mxd. Encapsulates boring stuff
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internal class BaseFindThing : FindReplaceType
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{
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#region ================== Methods
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// This is called when a specific object is selected from the list
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public override void ObjectSelected(FindReplaceObject[] selection)
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{
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if(selection.Length == 1)
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{
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ZoomToSelection(selection);
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General.Interface.ShowThingInfo(selection[0].Thing);
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}
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else
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{
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General.Interface.HideInfo();
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}
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General.Map.Map.ClearAllSelected();
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foreach(FindReplaceObject obj in selection) obj.Thing.Selected = true;
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}
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// Render selection
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public override void RenderThingsSelection(IRenderer2D renderer, FindReplaceObject[] selection)
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{
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foreach(FindReplaceObject o in selection)
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renderer.RenderThing(o.Thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
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}
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// Edit objects
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public override void EditObjects(FindReplaceObject[] selection)
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{
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List<Thing> things = new List<Thing>(selection.Length);
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foreach(FindReplaceObject o in selection) things.Add(o.Thing);
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General.Interface.ShowEditThings(things);
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}
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#endregion
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}
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}
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