UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/BaseFindThing.cs
MaxED ce7510c153 Preferences: removed "Square Things" setting. Square things are now the only option.
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
Changed, 2D modes: changed thing bounding box and arrow image.
Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
2015-08-03 22:02:39 +00:00

50 lines
1.3 KiB
C#

#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
//mxd. Encapsulates boring stuff
internal class BaseFindThing : FindReplaceType
{
#region ================== Methods
// This is called when a specific object is selected from the list
public override void ObjectSelected(FindReplaceObject[] selection)
{
if(selection.Length == 1)
{
ZoomToSelection(selection);
General.Interface.ShowThingInfo(selection[0].Thing);
}
else
{
General.Interface.HideInfo();
}
General.Map.Map.ClearAllSelected();
foreach(FindReplaceObject obj in selection) obj.Thing.Selected = true;
}
// Render selection
public override void RenderThingsSelection(IRenderer2D renderer, FindReplaceObject[] selection)
{
foreach(FindReplaceObject o in selection)
renderer.RenderThing(o.Thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
}
// Edit objects
public override void EditObjects(FindReplaceObject[] selection)
{
List<Thing> things = new List<Thing>(selection.Length);
foreach(FindReplaceObject o in selection) things.Add(o.Thing);
General.Interface.ShowEditThings(things);
}
#endregion
}
}