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ClipboardStreamReader.cs
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Thing Info panel: thing action is no longer shown in Doom map format.
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2013-12-17 08:19:40 +00:00 |
ClipboardStreamWriter.cs
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Thing Info panel: thing action is no longer shown in Doom map format.
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2013-12-17 08:19:40 +00:00 |
ClippedStream.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Configuration.cs
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Flat textures were loaded incorrectly in some cases.
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2013-12-20 09:24:43 +00:00 |
DeserializerStream.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
DirectoryFileEntry.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
DirectoryFilesList.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
DoomColormapReader.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
DoomFlatReader.cs
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Fixed a bug in Line2D.GetIntersection(), introduced in r1854 (SHOULD... OPTIMIZE... MORE... CAREFULLY!!!11).
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2013-12-23 08:00:19 +00:00 |
DoomMapSetIO.cs
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Copy/Paste logic was broken in Doom and Hexen map formats since r1758...
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2013-08-27 14:22:19 +00:00 |
DoomPictureReader.cs
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"Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly.
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2013-12-03 13:12:12 +00:00 |
FileImageReader.cs
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"Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly.
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2013-12-03 13:12:12 +00:00 |
HexenMapSetIO.cs
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Copy/Paste logic was broken in Doom and Hexen map formats since r1758...
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2013-08-27 14:22:19 +00:00 |
IImageReader.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
IMapSetIO.cs
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |
IReadWriteStream.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Lump.cs
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Flat textures were loaded incorrectly in some cases.
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2013-12-20 09:24:43 +00:00 |
MapSetIO.cs
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Copy/Paste logic was broken in Doom and Hexen map formats since r1758...
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2013-08-27 14:22:19 +00:00 |
SerializerStream.cs
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Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
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2013-07-23 14:25:03 +00:00 |
UniversalCollection.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
UniversalEntry.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
UniversalMapSetIO.cs
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Nodes Viewer now supports ZNODES in "XNOD", "XGLN", "XGL2" and "XGL3" formats.
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2014-01-10 15:08:39 +00:00 |
UniversalParser.cs
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Flat textures were loaded incorrectly in some cases.
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2013-12-20 09:24:43 +00:00 |
UniversalStreamReader.cs
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Flat textures were loaded incorrectly in some cases.
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2013-12-20 09:24:43 +00:00 |
UniversalStreamWriter.cs
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Thing Info panel: thing action is no longer shown in Doom map format.
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2013-12-17 08:19:40 +00:00 |
UnknownImageReader.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
WAD.cs
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Updated documentation.
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2013-08-19 12:12:31 +00:00 |