..
ActionSelectorControl.cs
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
ActionSelectorControl.Designer.cs
Added Find & Replace for Thing Angles
2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ActionSpecialHelpButton.cs
Thing/Linedef/Sector Edit forms: added help button to action special selector.
2014-12-05 14:33:31 +00:00
ActionSpecialHelpButton.Designer.cs
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
ActionSpecialHelpButton.resx
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
AngleControl.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
AngleControl.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
AngleControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ArgumentBox.cs
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
ArgumentBox.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ArgumentBox.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
AutoSelectTextbox.cs
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
ButtonsNumericTextbox.cs
Fixed, Texture Browser: restored Tab key functionality yet again...
2015-03-25 22:13:40 +00:00
ButtonsNumericTextbox.Designer.cs
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
ButtonsNumericTextbox.resx
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
ButtonsNumericTextboxDesigner.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
CheckboxArrayControl.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
CollapsibleSplitContainer.cs
Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
2015-04-03 12:05:37 +00:00
ColorControl.cs
Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
2013-11-20 13:29:41 +00:00
ColorControl.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ColorControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ColoredComboBox.cs
Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
2015-02-24 13:38:35 +00:00
ConfigurablePictureBox.cs
Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
2015-03-27 09:51:19 +00:00
DebugConsole.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
DebugConsole.designer.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
DebugConsole.resx
Internal: added a debug console.
2014-11-13 09:43:39 +00:00
Docker.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DockersControl.cs
Fixed, DB2 bug, Dockers Control: in many cases previously selected tab was not reselected after removing current tab when "Collapse Dockers" setting was enabled.
2015-03-09 12:56:07 +00:00
DockersControl.Designer.cs
Fixed, Dockers Control: fixed incorrect control width when showing control for the first time with "Collapse Dockers" setting enabled.
2015-03-09 09:17:46 +00:00
DockersControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
DockersTabsControl.cs
Fixed, Dockers Control: fixed incorrect control width when showing control for the first time with "Collapse Dockers" setting enabled.
2015-03-09 09:17:46 +00:00
FieldsEditorControl.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
FieldsEditorControl.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
FieldsEditorControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
FieldsEditorRow.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlatSelectorControl.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
HintsPanel.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
HintsPanel.Designer.cs
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
HintsPanel.resx
Fixed: side panel was not auto-collapsed when Help tab was selected.
2014-01-09 11:31:34 +00:00
ImageBrowserControl.cs
Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
2015-04-03 12:05:37 +00:00
ImageBrowserControl.Designer.cs
Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
2015-03-26 11:30:36 +00:00
ImageBrowserControl.resx
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
ImageBrowserItem.cs
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
2015-01-27 11:40:25 +00:00
ImageSelectorControl.cs
Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
2015-03-27 09:51:19 +00:00
ImageSelectorControl.Designer.cs
Image Selector Control: fixed a crash when clearing an image.
2014-12-19 09:24:22 +00:00
ImageSelectorControl.resx
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
LinedefInfoPanel.cs
Fixed, Thing, Linedef, Sector info panels: flags panel resize logic was a bit incorrect...
2015-04-12 22:29:22 +00:00
LinedefInfoPanel.Designer.cs
Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected.
2015-03-07 21:38:58 +00:00
LinedefInfoPanel.resx
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
NumericTextbox.cs
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
2015-04-01 12:51:26 +00:00
OptimizedListView.cs
Changed, Texture Browser: "Used Textures" group is now collapsible.
2015-03-16 08:54:31 +00:00
PasteOptionsControl.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsControl.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
PasteOptionsControl.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
RenderTargetControl.cs
Changed, cosmetic: info panel, sidebar and most of the main toolbar buttons are now shown only when a map is loaded.
2015-03-05 23:19:10 +00:00
ResourceListEditor.cs
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
ResourceListEditor.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ResourceListEditor.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ResourceListView.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ScintillaConstants.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScintillaControl.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ScriptDocumentTab.cs
Fixed, Script Editor: named scripts were not shown in the script navigator drop-down when current map was not in UDMF.
2015-01-22 20:34:27 +00:00
ScriptEditorControl.cs
Script Editor: fixed an exception when a script configuration contained identical keyword and constant.
2015-01-19 19:53:58 +00:00
ScriptEditorControl.Designer.cs
Script Editor: added "Find and Replace" toolbar button.
2014-03-03 11:45:03 +00:00
ScriptEditorControl.resx
Script Editor: added "Find and Replace" toolbar button.
2014-03-03 11:45:03 +00:00
ScriptEditorPanel.cs
A couple of fixes to ScriptDocumentTab.FindPrevious() logic.
2014-12-10 14:22:54 +00:00
ScriptEditorPanel.Designer.cs
Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
2015-03-26 11:30:36 +00:00
ScriptEditorPanel.resx
Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
2015-03-26 11:30:36 +00:00
ScriptFileDocumentTab.cs
Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
2015-01-22 19:03:21 +00:00
ScriptLumpDocumentTab.cs
Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
2015-01-22 19:03:21 +00:00
SectorInfoPanel.cs
Fixed, Thing, Linedef, Sector info panels: flags panel resize logic was a bit incorrect...
2015-04-12 22:29:22 +00:00
SectorInfoPanel.Designer.cs
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-23 22:39:31 +00:00
SectorInfoPanel.resx
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-23 22:39:31 +00:00
SectorSlopeControl.cs
Fixed, Linedef Edit form (classic): it was impossible to enable disabled front/back sides, because corresponding check-boxes were inside of corresponding groups.
2015-01-09 13:56:54 +00:00
SectorSlopeControl.Designer.cs
Looks like I've missed some stuff in the previous commit...
2015-03-23 14:21:32 +00:00
SectorSlopeControl.resx
Script type can now be chosen when creating a new map and changed in Map Options form.
2014-07-11 10:13:26 +00:00
StatisticsControl.cs
Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
2015-01-10 23:12:19 +00:00
StatisticsControl.Designer.cs
Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum.
2015-01-10 11:45:25 +00:00
StatisticsControl.resx
Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
2014-05-08 12:34:24 +00:00
TextureSelectorControl.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
ThingBrowserControl.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
ThingBrowserControl.Designer.cs
Added, Thing Edit form: thing class is now displayed.
2015-03-17 12:28:42 +00:00
ThingBrowserControl.resx
Added, Thing Edit form: thing class is now displayed.
2015-03-17 12:28:42 +00:00
ThingInfoPanel.cs
Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
2015-04-15 12:49:28 +00:00
ThingInfoPanel.Designer.cs
Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
2015-04-15 12:49:28 +00:00
ThingInfoPanel.resx
Thing Info panel: thing class is now displayed.
2015-02-26 08:49:13 +00:00
ToolStripCheckBox.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ToolStripNumericUpDown.cs
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
TransparentPanel.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-23 22:39:31 +00:00
VertexInfoPanel.Designer.cs
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-23 22:39:31 +00:00
VertexInfoPanel.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00