..
Actions
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Compilers
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Config
Edit forms: added Preferences -> Interface -> "Edit windows remember selected tabs" option.
2015-04-15 07:41:18 +00:00
Controls
Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
2015-04-15 12:49:28 +00:00
Data
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
Editing
Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
2015-02-06 09:01:33 +00:00
General
Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
2015-04-03 12:05:37 +00:00
Geometry
Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values.
2015-04-16 13:03:12 +00:00
GZBuilder
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
IO
UDMF: raised sector slope precision to 7 decimal places when saving a map.
2015-01-11 19:42:57 +00:00
Map
Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
2015-04-15 12:49:28 +00:00
Plugins
Fixed, internal: in some cases it was possible to get incorrect resource when using Plug.GetResourceStream().
2015-04-10 21:48:12 +00:00
Properties
Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
2015-01-25 23:22:42 +00:00
Rendering
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
Resources
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
Types
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
VisualModes
Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
2015-02-12 22:04:49 +00:00
Windows
Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values.
2015-04-16 13:03:12 +00:00
ZDoom
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00