UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultUnknownTexture.cs
MaxED e8f52aecb9 Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
2013-11-21 10:53:11 +00:00

119 lines
3.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultUnknownTexture : ErrorResult
{
#region ================== Variables
private Sidedef side;
private SidedefPart part;
#endregion
#region ================== Properties
public override int Buttons { get { return 2; } }
public override string Button1Text { get { return "Remove Texture"; } }
public override string Button2Text { get { return "Add Default Texture"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultUnknownTexture(Sidedef sd, SidedefPart part)
{
// Initialize
this.side = sd;
this.part = part;
this.viewobjects.Add(sd);
this.description = "This sidedef uses an unknown texture. This could be the result of missing resources, or a mistyped texture name. Click the Remove Texture button to remove the texture or click on Add Default Texture to use a known texture instead.";
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString()
{
switch(part)
{
case SidedefPart.Upper:
return "Sidedef " + side.Index + " has unknown upper texture \"" + side.HighTexture + "\"";
case SidedefPart.Middle:
return "Sidedef " + side.Index + " has unknown middle texture \"" + side.MiddleTexture + "\"";
case SidedefPart.Lower:
return "Sidedef " + side.Index + " has unknown lower texture \"" + side.LowTexture + "\"";
default:
return "ERROR";
}
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(side.Line, General.Colors.Selection);
renderer.PlotVertex(side.Line.Start, ColorCollection.VERTICES);
renderer.PlotVertex(side.Line.End, ColorCollection.VERTICES);
}
// Fix by removing texture
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Remove unknown texture");
switch(part)
{
case SidedefPart.Upper: side.SetTextureHigh("-"); break;
case SidedefPart.Middle: side.SetTextureMid("-"); break;
case SidedefPart.Lower: side.SetTextureLow("-"); break;
}
General.Map.Map.Update();
return true;
}
// Fix by setting default texture
public override bool Button2Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Unknown texture correction");
General.Settings.FindDefaultDrawSettings();
switch(part)
{
case SidedefPart.Upper: side.SetTextureHigh(General.Map.Options.DefaultWallTexture); break;
case SidedefPart.Middle: side.SetTextureMid(General.Map.Options.DefaultWallTexture); break;
case SidedefPart.Lower: side.SetTextureLow(General.Map.Options.DefaultWallTexture); break;
}
General.Map.Map.Update();
return true;
}
#endregion
}
}