UltimateZoneBuilder/Source/Core/Windows/TextureBrowserForm.cs
MaxED e8f52aecb9 Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
2013-11-21 10:53:11 +00:00

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C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class TextureBrowserForm : Form
{
// Variables
private string selectedname;
private Point lastposition;
private Size lastsize;
private ListViewGroup usedgroup;
private ListViewGroup availgroup;
private TreeNode selectedset; //mxd
private string selecttextureonfill;
private bool browseFlats;
// Properties
public string SelectedName { get { return selectedname; } }
// Constructor
public TextureBrowserForm(string selecttexture, bool browseFlats)
{
Cursor.Current = Cursors.WaitCursor;
TreeNode item;//mxd
long longname = Lump.MakeLongName(selecttexture ?? "");
selectedset = null;//mxd
this.browseFlats = browseFlats;
// Initialize
InitializeComponent();
//mxd. Set title
string imgType = (browseFlats ? "flats" : "textures");
this.Text = "Browse " + imgType;
browser.ApplySettings();
// Update the used textures
General.Map.Data.UpdateUsedTextures();
tvTextureSets.BeginUpdate();//mxd
// Texture to select when list is filled
selecttextureonfill = selecttexture;
// Make groups
usedgroup = browser.AddGroup("Used " + imgType + ":");
availgroup = browser.AddGroup("Available " + imgType + ":");
//mxd. Fill texture sets list with normal texture sets
foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
{
item = tvTextureSets.Nodes.Add(ts.Name + " [" + ts.Textures.Count + "]");
item.Name = ts.Name;
item.Tag = ts;
item.ImageIndex = 0;
}
//mxd. Add container-specific texture sets
foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets)
{
item = tvTextureSets.Nodes.Add(ts.Name + " [" + ts.Textures.Count + "]");
item.Name = ts.Name;
item.Tag = ts;
item.ImageIndex = 2 + ts.Location.type;
item.SelectedImageIndex = item.ImageIndex;
if (ts.Location.type != DataLocation.RESOURCE_WAD)
createNodes(item);
}
//mxd. Add All textures set
item = tvTextureSets.Nodes.Add(General.Map.Data.AllTextureSet.Name + " [" + General.Map.Data.AllTextureSet.Textures.Count + "]");
item.Name = General.Map.Data.AllTextureSet.Name;
item.Tag = General.Map.Data.AllTextureSet;
item.ImageIndex = 1;
item.SelectedImageIndex = item.ImageIndex;
//mxd. Select the last one that was selected
string selectname = General.Settings.ReadSetting("browserwindow.textureset", "");
TreeNode match = findNodeByName(tvTextureSets.Nodes, selectname);
if (match != null) {
IFilledTextureSet set = (match.Tag as IFilledTextureSet);
foreach (ImageData img in set.Textures) {
if (img.LongName == longname) {
selectedset = match;
break;
}
}
}
//mxd. If the selected texture was not found in the last-selected set, try finding it in the other sets
if (selectedset == null) {
foreach (TreeNode n in tvTextureSets.Nodes) {
selectedset = findTextureByLongName(n, longname);
if (selectedset != null)
break;
}
}
//mxd. Texture still now found? Then just select the last used set
if (selectedset == null && match != null)
selectedset = match;
if(tvTextureSets.Nodes.Count > 0)
tvTextureSets.Nodes[0].Expand();//mxd
tvTextureSets.EndUpdate();//mxd
if (selectedset != null) {//mxd
tvTextureSets.SelectedNode = selectedset;
}
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
this.SuspendLayout();
// Position window from configuration settings
this.Size = new Size(General.Settings.ReadSetting("browserwindow.sizewidth", this.Size.Width),
General.Settings.ReadSetting("browserwindow.sizeheight", this.Size.Height));
this.WindowState = (FormWindowState)General.Settings.ReadSetting("browserwindow.windowstate", (int)FormWindowState.Normal);
//mxd
if (this.WindowState == FormWindowState.Normal) {
Point location = new Point(General.Settings.ReadSetting("browserwindow.positionx", int.MaxValue), General.Settings.ReadSetting("browserwindow.positiony", int.MaxValue));
if (location.X < int.MaxValue && location.Y < int.MaxValue) {
this.Location = location;
} else {
this.StartPosition = FormStartPosition.CenterParent;
}
}
this.ResumeLayout(true);
}
//mxd
private int sortImageData(ImageData img1, ImageData img2) {
return img1.FullName.CompareTo(img2.FullName);
}
//mxd
private TreeNode findTextureByLongName(TreeNode node, long longname) {
//first search in child nodes
TreeNode match = null;
foreach(TreeNode n in node.Nodes) {
match = findTextureByLongName(n, longname);
if(match != null) return match;
}
//then - in current node
IFilledTextureSet set = (node.Tag as IFilledTextureSet);
foreach (ImageData img in set.Textures)
if (img.LongName == longname) return node;
return null;
}
//mxd
private TreeNode findNodeByName(TreeNodeCollection nodes, string selectname) {
foreach (TreeNode n in nodes) {
if (n.Name == selectname) return n;
TreeNode match = findNodeByName(n.Nodes, selectname);
if(match != null) return match;
}
return null;
}
//mxd
private void createNodes(TreeNode root) {
ResourceTextureSet set = root.Tag as ResourceTextureSet;
if (set == null) {
General.ErrorLogger.Add(ErrorType.Error, "Resource " + root.Name + " doesn't have TextureSet!");
return;
}
int imageIndex = set.Location.type + 4;
string[] separator = new[] { Path.DirectorySeparatorChar.ToString() };
ImageData[] textures = new ImageData[set.Textures.Count];
set.Textures.CopyTo(textures, 0);
Array.Sort(textures, sortImageData);
foreach (ImageData image in textures) {
string localName = image.FullName.Replace(set.Location.location, "");
string[] parts = localName.Split(separator, StringSplitOptions.RemoveEmptyEntries);
TreeNode curNode = root;
if (parts.Length == 1) continue;
for (int i = 0; i < parts.Length - 1; i++) {
string category = parts[i];
//already got such category?
if (curNode.Nodes.Count > 0 && curNode.Nodes.ContainsKey(category)) {
curNode = curNode.Nodes[category];
} else { //create a new one
TreeNode n = new TreeNode(category) {Name = category, ImageIndex = imageIndex, SelectedImageIndex = imageIndex};
curNode.Nodes.Add(n);
curNode = n;
ResourceTextureSet ts = new ResourceTextureSet(category, set.Location);
curNode.Tag = ts;
}
//add to current and parent nodes
if (i == parts.Length - 2) {
TreeNode cn = curNode;
while (cn != root) {
ResourceTextureSet curTs = cn.Tag as ResourceTextureSet;
curTs.AddTexture(image);
cn = cn.Parent;
}
}
}
}
if (root.Nodes.Count == 1 && root.Nodes[0].Nodes.Count > 0) {
TreeNode[] children = new TreeNode[root.Nodes[0].Nodes.Count];
root.Nodes[0].Nodes.CopyTo(children, 0);
root.Nodes.Clear();
root.Nodes.AddRange(children);
}
foreach (TreeNode n in root.Nodes) SetItemsCount(n);
}
//mxd
private void SetItemsCount(TreeNode node) {
ResourceTextureSet ts = node.Tag as ResourceTextureSet;
if (ts == null) throw new Exception("Expected IFilledTextureSet, but got null...");
node.Text += " [" + ts.Textures.Count + "]";
if (General.Map.Config.MixTexturesFlats)
ts.MixTexturesAndFlats();
foreach (TreeNode child in node.Nodes) SetItemsCount(child);
}
// Selection changed
private void browser_SelectedItemChanged()
{
apply.Enabled = (browser.SelectedItem != null);
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// Set selected name and close
if(browser.SelectedItem != null)
{
selectedname = browser.SelectedItem.Text;
DialogResult = DialogResult.OK;
}
else
{
selectedname = "";
DialogResult = DialogResult.Cancel;
}
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// No selection, close
selectedname = "";
DialogResult = DialogResult.Cancel;
this.Close();
}
// Activated
private void TextureBrowserForm_Activated(object sender, EventArgs e)
{
Cursor.Current = Cursors.Default;
}
// Loading
private void TextureBrowserForm_Load(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Resized
private void TextureBrowserForm_ResizeEnd(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Moved
private void TextureBrowserForm_Move(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Closing
private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e)
{
int windowstate;
// Determine window state to save
if(this.WindowState != FormWindowState.Minimized)
windowstate = (int)this.WindowState;
else
windowstate = (int)FormWindowState.Normal;
// Save window settings
General.Settings.WriteSetting("browserwindow.positionx", lastposition.X);
General.Settings.WriteSetting("browserwindow.positiony", lastposition.Y);
General.Settings.WriteSetting("browserwindow.sizewidth", lastsize.Width);
General.Settings.WriteSetting("browserwindow.sizeheight", lastsize.Height);
General.Settings.WriteSetting("browserwindow.windowstate", windowstate);
//mxd. Save last selected texture set
if(tvTextureSets.SelectedNode != null)
General.Settings.WriteSetting("browserwindow.textureset", tvTextureSets.SelectedNode.Name);
// Clean up
browser.CleanUp();
}
// Static method to browse for texture or flat
// Returns null when cancelled.
public static string Browse(IWin32Window parent, string select, bool browseFlats)
{
TextureBrowserForm browser = new TextureBrowserForm(select, browseFlats);
if(browser.ShowDialog(parent) == DialogResult.OK)
return browser.SelectedName; // Return result
// Cancelled
return select;
}
// Item double clicked
private void browser_SelectedItemDoubleClicked()
{
if(apply.Enabled) apply_Click(this, EventArgs.Empty);
}
// This fills the list of textures, depending on the selected texture set
private void FillImagesList()
{
// Get the selected texture set
IFilledTextureSet set = (selectedset.Tag as IFilledTextureSet);
// Start adding
browser.BeginAdding(false);
if (browseFlats) {
// Add all available flats
foreach(ImageData img in set.Flats)
browser.Add(img.Name, img, img, availgroup);
// Add all used flats
foreach(ImageData img in set.Flats)
if(img.UsedInMap) browser.Add(img.Name, img, img, usedgroup);
}else{
// Add all available textures and mark the images for temporary loading
foreach (ImageData img in set.Textures)
browser.Add(img.Name, img, img, availgroup);
// Add all used textures and mark the images for permanent loading
foreach (ImageData img in set.Textures)
if (img.UsedInMap) browser.Add(img.Name, img, img, usedgroup);
}
// Done adding
browser.EndAdding();
}
// Help
private void TextureBrowserForm_HelpRequested(object sender, HelpEventArgs hlpevent)
{
General.ShowHelp("w_imagesbrowser.html");
hlpevent.Handled = true;
}
private void TextureBrowserForm_Shown(object sender, EventArgs e)
{
if (selectedset != null) //mxd. Calling FillImagesList() from constructor leads to TERRIBLE load times. Why? I have no sodding idea...
FillImagesList();
// Select texture
if(!string.IsNullOrEmpty(selecttextureonfill))
{
browser.SelectItem(selecttextureonfill, usedgroup);
selecttextureonfill = null;
}
//mxd. Focus the textbox. Calling this from TextureBrowserForm_Activated (like it's done in DB2) fails when the form is maximized. Again, I've no idea why...
browser.FocusTextbox();
}
//mxd
private void tvTextureSets_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e) {
selectedset = e.Node;
FillImagesList();
}
//mxd
private void tvTextureSets_KeyUp(object sender, KeyEventArgs e) {
if(tvTextureSets.SelectedNode != selectedset) {
selectedset = tvTextureSets.SelectedNode;
FillImagesList();
}
}
}
}