UltimateZoneBuilder/Source/Core/Rendering
MaxED 0366f13c9a Flat textures were loaded incorrectly in some cases.
UDMF map parser should work ~35% faster now.
Texture browser form: keyboard focus was not updated when switching between textures using Tab key.
"Graphics" folder is now checked when searching for texture patches.
Various cosmetic changes here and there.
2013-12-20 09:24:43 +00:00
..
ColorCollection.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ColorSetting.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
D3DDevice.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
D3DShader.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
Display2DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatQuad.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ID3DResource.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IRenderer2D.cs Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
IRenderer3D.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PixelColor.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PixelColorBlock.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Plotter.cs Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
Presentation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Renderer.cs Visual mode, UDMF: "nofakecontrast", "smoothlighting" and "lightabsolute" flags are now taken into account when calculating fake contrast/smooth lighting brightness values for walls. 2013-11-20 14:59:31 +00:00
Renderer2D.cs Thing Info panel: thing action is no longer shown in Doom map format. 2013-12-17 08:19:40 +00:00
Renderer3D.cs Hints panel was improperly resized in some cases. 2013-12-18 09:11:04 +00:00
RenderLayers.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
RenderPasses.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ShaderManager.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
SurfaceBufferSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceManager.cs Classic modes: missing floor/ceiling textures are now rendered using proper texture. 2013-08-26 11:09:37 +00:00
SurfaceUpdate.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextAlignment.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextFont.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
TextLabel.cs Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled). 2013-09-13 14:54:43 +00:00
Things2DShader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ViewMode.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
World3DShader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
WorldVertex.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00