UltimateZoneBuilder/Source/Core/Map
2013-12-17 13:18:44 +00:00
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BlockEntry.cs Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
BlockMap.cs Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions). 2013-12-17 13:18:44 +00:00
GroupInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Linedef.cs Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled. 2013-11-29 14:45:29 +00:00
MapElement.cs Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
MapElementCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapOptions.cs Some fixes to sector brightness/heights override logic added in previous commit. 2013-11-21 11:51:48 +00:00
MapSet.cs Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions). 2013-12-17 13:18:44 +00:00
Sector.cs "Export to Wavefront .obj" action should work much faster now. 2013-12-12 09:07:30 +00:00
SelectableElement.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SelectionType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sidedef.cs Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions). 2013-12-17 13:18:44 +00:00
SidedefPart.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Thing.cs Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
UniFields.cs Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases. 2013-09-05 13:03:17 +00:00
UniValue.cs Thing Info panel: thing action is no longer shown in Doom map format. 2013-12-17 08:19:40 +00:00
Vertex.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00