mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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013865e27d
Reverted "Delete Item" action to the way it worked in DB2. Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB. Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted. Draw Settings panel: upper/lower texture overrides can now be used. Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection. Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged. Redesigned hints system. They are now shown in a side panel. Edit area auto-focusing is now disabled when script editor is open. Texture Browser form: no texture group was selected when opening the form in some cases. Fixed several strange/misleading text messages.
119 lines
3.5 KiB
C#
119 lines
3.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultUnknownTexture : ErrorResult
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{
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#region ================== Variables
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private Sidedef side;
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private SidedefPart part;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 2; } }
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public override string Button1Text { get { return "Remove Texture"; } }
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public override string Button2Text { get { return "Add Default Texture"; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultUnknownTexture(Sidedef sd, SidedefPart part)
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{
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// Initialize
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this.side = sd;
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this.part = part;
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this.viewobjects.Add(sd);
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this.description = "This sidedef uses an unknown texture. This could be the result of missing resources, or a mistyped texture name. Click the Remove Texture button to remove the texture or click on Add Default Texture to use a known texture instead.";
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}
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#endregion
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#region ================== Methods
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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switch(part)
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{
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case SidedefPart.Upper:
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return "Sidedef " + side.Index + " has unknown upper texture \"" + side.HighTexture + "\"";
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case SidedefPart.Middle:
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return "Sidedef " + side.Index + " has unknown middle texture \"" + side.MiddleTexture + "\"";
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case SidedefPart.Lower:
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return "Sidedef " + side.Index + " has unknown lower texture \"" + side.LowTexture + "\"";
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default:
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return "ERROR";
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}
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotLinedef(side.Line, General.Colors.Selection);
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renderer.PlotVertex(side.Line.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(side.Line.End, ColorCollection.VERTICES);
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}
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// Fix by removing texture
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public override bool Button1Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Remove unknown texture");
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switch(part)
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{
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case SidedefPart.Upper: side.SetTextureHigh("-"); break;
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case SidedefPart.Middle: side.SetTextureMid("-"); break;
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case SidedefPart.Lower: side.SetTextureLow("-"); break;
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}
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General.Map.Map.Update();
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return true;
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}
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// Fix by setting default texture
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public override bool Button2Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Unknown texture correction");
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General.Settings.FindDefaultDrawSettings();
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switch(part)
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{
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case SidedefPart.Upper: side.SetTextureHigh(General.Map.Options.DefaultTopTexture); break;
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case SidedefPart.Middle: side.SetTextureMid(General.Map.Options.DefaultWallTexture); break;
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case SidedefPart.Lower: side.SetTextureLow(General.Map.Options.DefaultBottomTexture); break;
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}
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General.Map.Map.Update();
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return true;
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}
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#endregion
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}
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}
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