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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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25 lines
1.1 KiB
HTML
Executable file
25 lines
1.1 KiB
HTML
Executable file
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Draw Ellipse mode</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>Draw Settings Panel</h1>
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</div>
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<div id="contents">
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<div style="float:right"><img src="drawsettingspanel.jpg" alt="" width="285" height="578" /></div>
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<p> By default, when the new sector overlaps or touches existing sector, the editor uses textures, brighntess and floor/ceiling heights from that sector when drawing the new one. You can use Draw Settings Panel to override that behaviour.</p>
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<p>Also, you can use this panel to remove textures from currently selected map objects, or replace the texures with currently selected overrides.</p>
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</div>
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</body>
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