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Actions
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Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
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2016-03-18 12:52:12 +00:00 |
Compilers
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Added, Tag Explorer plugin, UDMF: added multiple tags support.
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2016-03-14 00:01:21 +00:00 |
Config
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Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
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2016-03-25 14:06:00 +00:00 |
Controls
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Fixed, Script Editor: in some cases unwanted characters were inserted when using keyboard shortcuts.
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2016-03-29 15:07:23 +00:00 |
Data
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Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
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2016-03-23 21:26:26 +00:00 |
Editing
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Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
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2016-03-24 09:25:54 +00:00 |
General
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
Geometry
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Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
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2016-03-14 10:25:27 +00:00 |
GZBuilder
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
IO
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
Map
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Fixed: HiRes images should not be used on surfaces with long texture names.
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2016-03-23 14:52:33 +00:00 |
Plugins
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Cosmetic: changed ' to " in some more Error and Warning messages.
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2016-03-08 20:41:06 +00:00 |
Properties
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Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
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2016-03-17 23:58:08 +00:00 |
Rendering
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
Resources
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
Types
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Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
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2016-02-08 21:51:03 +00:00 |
VisualModes
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Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
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2016-03-23 21:26:26 +00:00 |
Windows
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
ZDoom
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Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
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2016-03-25 14:06:00 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |