..
Shaders
Made classic rendererer respect per-surface light levels ( #698 )
2022-01-31 19:49:26 +01:00
Color3.cs
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
Color4.cs
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
ColorCollection.cs
New feature: classic lighting renderer for visual mode ( #680 )
2022-01-04 20:17:12 +01:00
ColorSetting.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
CommentType.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
CustomTextLabel.cs
- force texture and buffer updating to go through RenderDevice
2019-08-15 02:52:21 +02:00
FlatQuad.cs
- rename draw functions
2019-08-16 07:12:26 +02:00
FlatVertex.cs
- add BuilderNative library that does the actual rendering
2019-08-09 06:18:08 +02:00
IndexBuffer.cs
Misc fixes for mono P/Invoke of BuilderNative
2019-08-30 10:30:28 +02:00
IRenderer2D.cs
Sound Propagation Mode: added sound leak finder ( #944 )
2023-08-13 21:19:25 +02:00
IRenderer3D.cs
New feature: classic lighting renderer for visual mode ( #680 )
2022-01-04 20:17:12 +01:00
IRenderResource.cs
- rename classes with D3D in them
2019-08-09 23:22:16 +02:00
Matrix.cs
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
Mesh.cs
- remove unsafe keyword from functions no longer needing it
2019-08-22 15:52:17 +02:00
PixelColor.cs
Fixed: alpha in the plotter was applied twice
2019-12-15 08:09:41 +02:00
Plotter.cs
Vertex rendering options ( #701 )
2022-02-06 12:19:03 +01:00
Presentation.cs
Automap Mode: improved support for GZDoom ( #876 )
2023-05-01 09:32:09 +02:00
RenderDevice.cs
Eternity Engine: added support for texture skewing in Visual Mode ( #930 )
2023-07-08 22:39:50 +02:00
Renderer.cs
New feature: classic lighting renderer for visual mode ( #680 )
2022-01-04 20:17:12 +01:00
Renderer2D.cs
Sound Propagation Mode: added sound leak finder ( #944 )
2023-08-13 21:19:25 +02:00
Renderer3D.cs
Texture skewing:
2023-07-09 11:45:47 +02:00
RenderLayers.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
RenderModeEnums.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
RenderPasses.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SurfaceBufferSet.cs
- remove SlimDX.Direct3D9 namespace
2019-08-08 03:51:21 +02:00
SurfaceEntry.cs
Automap Mode: improved support for GZDoom ( #876 )
2023-05-01 09:32:09 +02:00
SurfaceEntryCollection.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SurfaceManager.cs
Automap Mode: improved support for GZDoom ( #876 )
2023-05-01 09:32:09 +02:00
SurfaceUpdate.cs
Automap Mode: improved support for GZDoom ( #876 )
2023-05-01 09:32:09 +02:00
TextAlignment.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
TextFont.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
TextLabel.cs
Linedefs Mode: further speed improvements related to sector labels
2022-02-08 21:30:54 +01:00
Texture.cs
New feature: classic lighting renderer for visual mode ( #680 )
2022-01-04 20:17:12 +01:00
Vector2.cs
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
Vector3.cs
Added support for models in IQM format
2023-06-29 20:37:47 +02:00
Vector4.cs
Added support for models in IQM format
2023-06-29 20:37:47 +02:00
VertexBuffer.cs
Misc fixes for mono P/Invoke of BuilderNative
2019-08-30 10:30:28 +02:00
ViewMode.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VisualSlopeHandle.cs
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
2021-01-30 22:01:55 +01:00
VisualVertexHandle.cs
- don't pass sizes into VertexBuffer and IndexBuffer constructors
2019-08-16 11:24:22 +02:00
WorldVertex.cs
It's compiling!
2020-05-21 14:20:02 +02:00