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ecb650259b
Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format). Updated documentation ("Game Configuration - Basic Settings" page).
68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
#region ================== Namespaces
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using System.Threading;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[ErrorChecker("Check obsolete things", true, 50)]
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public class CheckObsoleteThings : ErrorChecker
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{
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#region ================== Constants
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private const int PROGRESS_STEP = 10;
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#endregion
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#region ================== Properties
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// Only possible when the game configuration supports the use of decorate
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public override bool SkipCheck { get { return string.IsNullOrEmpty(General.Map.Config.DecorateGames); } }
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#endregion
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#region ================== Constructor / Destructor
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public CheckObsoleteThings()
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{
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// Total progress is done when all things are checked
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SetTotalProgress(General.Map.Map.Things.Count / PROGRESS_STEP);
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}
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#endregion
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#region ================== Methods
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// This runs the check
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public override void Run()
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{
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int progress = 0;
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int stepprogress = 0;
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// Go for all things
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foreach(Thing t in General.Map.Map.Things)
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{
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ThingTypeInfo info = General.Map.Data.GetThingInfoEx(t.Type);
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if(info != null && info.IsObsolete)
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{
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SubmitResult(new ResultObsoleteThing(t, info.ObsoleteMessage));
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}
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// Handle thread interruption
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try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
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// We are making progress!
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if((++progress / PROGRESS_STEP) > stepprogress)
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{
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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}
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#endregion
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}
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}
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