UltimateZoneBuilder/Source/Core/GZBuilder/Data
m-x-d 2b24ce3c25 Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
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BoundingBox.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
DynamicLight.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EngineInfo.cs Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2016-06-19 00:09:53 +00:00
GlowingFlatData.cs Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties. 2017-01-04 16:28:36 +03:00
LinedefColorPreset.cs Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI. 2015-07-30 23:48:16 +00:00
LinksCollector.cs Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items. 2017-01-09 01:04:55 +03:00
MapInfo.cs Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported. 2016-06-19 21:17:46 +00:00
ModelData.cs Added support for SurfaceSkin MODELDEF property. 2016-07-18 12:05:19 +00:00
ModelLoadState.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ScriptItem.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SharpCompressHelper.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SkyboxInfo.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
ThingCopyData.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00