UltimateZoneBuilder/Source/Core
2013-08-20 10:20:48 +00:00
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Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Config Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Controls Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
Data Linedef info panel: texture preview was not updated in some cases. 2013-08-05 13:46:43 +00:00
Editing Updated documentation. 2013-08-19 12:12:31 +00:00
General Linedef and Thing arguments are new set to 0 when converting a map to Doom map format. 2013-08-20 08:21:20 +00:00
Geometry Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
GZBuilder Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
IO Updated documentation. 2013-08-19 12:12:31 +00:00
Map Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Rendering Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Resources Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Updated documentation. 2013-08-19 12:12:31 +00:00
Windows Preferences form: script font preview now works. 2013-08-20 10:20:48 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00