mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
331 lines
3.5 KiB
INI
331 lines
3.5 KiB
INI
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EDGE_monsters
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{
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color = 12; // Light Red
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arrow = 1;
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title = "Edge: Monsters";
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width = 20;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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4050
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{
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title = "Stealth Arachnotron";
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height = 32;
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}
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4051
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{
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title = "Stealth Archvile";
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height = 32;
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}
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4052
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{
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title = "Stealth Baron of Hell";
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height = 32;
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}
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4053
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{
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title = "Stealth Cacodemon";
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height = 32;
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}
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4054
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{
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title = "Stealth Heavy weapon dude";
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height = 32;
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}
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4055
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{
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title = "Stealth Demon";
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height = 32;
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}
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4056
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{
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title = "Stealth Hell knight";
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height = 32;
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}
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4057
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{
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title = "Stealth Imp";
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height = 32;
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}
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4058
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{
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title = "Stealth Mancubus";
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height = 32;
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}
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4059
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{
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title = "Stealth Revenant";
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height = 32;
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}
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4060
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{
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title = "Stealth Shotgun Guy";
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height = 32;
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}
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4061
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{
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title = "Stealth Zombie man";
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height = 32;
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}
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7100
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{
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title = "EDGE Revenant MKII";
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height = 32;
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}
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7101
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{
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title = "EDGE Teleport spawner";
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height = 32;
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}
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7102
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{
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title = "Arachnotron MKII";
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height = 32;
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}
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7103
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{
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title = "Mancubus MKII";
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height = 32;
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}
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}
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edge_powerups
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{
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color = 9; // Light Blue
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arrow = 0;
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title = "EDGE: Powerups";
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width = 20;
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height = 20;
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hangs = 0;
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blocking = 0;
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sort = 1;
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7000
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{
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title = "EDGE Nightvision Specs";
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sprite = "NVSCA0";
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}
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7020
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{
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title = "EDGE Jetpack";
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sprite = "JPCKA0";
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}
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7005
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{
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title = "EDGE Stop Time";
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sprite = "TSTPB0";
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}
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}
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edge_glowlights
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{
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color = 9; // Light Blue
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arrow = 0;
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title = "EDGE: Sector Light FX";
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sprite = "internal:light";
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width = 20;
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height = 20;
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hangs = 0;
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blocking = 0;
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7041
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{
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title = "EDGE Nukage Glow";
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height = 32;
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}
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7042
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{
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title = "EDGE Lava Glow";
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height = 32;
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}
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7043
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{
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title = "EDGE Water Glow";
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height = 32;
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}
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}
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edge_lights
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{
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color = 9; // Light Blue
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arrow = 0;
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title = "EDGE: Lights";
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sprite = "internal:light";
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width = 8;
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height = 20;
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hangs = 0;
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blocking = 0;
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7044
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{
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title = "White light: Floor";
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height = 32;
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color = 15;
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}
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7045
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{
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title = "Yellow light: Floor";
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height = 32;
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color = 15;
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}
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7046
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{
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title = "Red light: Floor";
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height = 32;
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color = 15;
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}
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7047
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{
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title = "Blue light: Floor";
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height = 32;
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color = 15;
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}
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7048
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{
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title = "Green light: Floor";
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height = 32;
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color = 15;
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}
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7049
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{
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title = "Orange light: Floor";
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height = 32;
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color = 15;
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}
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7054
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{
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title = "White light: Ceiling";
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height = 16;
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hangs = 1;
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color = 15;
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}
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7055
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{
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title = "Yellow light: Ceiling";
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height = 16;
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hangs = 1;
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color = 15;
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}
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7056
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{
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title = "Red light: Ceiling";
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height = 16;
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hangs = 1;
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color = 15;
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}
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7057
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{
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title = "Blue light: Ceiling";
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height = 16;
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hangs = 1;
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color = 15;
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}
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7058
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{
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title = "Green light: Ceiling";
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height = 16;
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hangs = 1;
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color = 15;
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}
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7059
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{
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title = "Orange light: Ceiling";
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height = 16;
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hangs = 1;
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color = 15;
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}
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}
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edge_keys
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{
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color = 13; // Light Magenta
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arrow = 0;
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title = "EDGE: Keys";
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width = 20;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 0;
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7015
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{
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title = "Green keycard";
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sprite = "BKEYA0";
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}
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7017
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{
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title = "Green skullkey";
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sprite = "BSKUB0";
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}
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}
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edge_armour
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{
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color = 1; // Blue
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arrow = 0;
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title = "EDGE: Armour";
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width = 20;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 0;
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7031
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{
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title = "Purple armor";
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sprite = "ARM1A0";
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}
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7032
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{
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title = "Yellow armor";
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sprite = "ARM2A0";
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}
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7033
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{
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title = "Red armor";
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sprite = "ARM2A0";
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}
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}
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