.. |
Includes
|
The combination of SS_START/S_END sprite markers is now recognized. Resolves #695.
|
2022-01-29 20:11:22 +01:00 |
Other Games
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Boom_Doom2Doom.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
Boom_DoomDoom.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
Doom_Doom2Doom.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
Doom_DoomDoom.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
Eternity_Doom2Doom.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
Eternity_DoomUDMF.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
GZDoom_DoomDoom.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
GZDoom_DoomHexen.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GZDoom_DoomUDMF.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
GZDoom_HereticDoom.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GZDoom_HereticHexen.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GZDoom_HereticUDMF.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GZDoom_HexenHexen.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GZDoom_HexenUDMF.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GZDoom_StrifeDoom.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GZDoom_StrifeHexen.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GZDoom_StrifeUDMF.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
Heretic_HereticDoom.cfg
|
Improve game detection in "Open Map" modal dialog (#595)
|
2021-08-14 11:40:09 +02:00 |
Hexen_HexenHexen.cfg
|
Improve game detection in "Open Map" modal dialog (#595)
|
2021-08-14 11:40:09 +02:00 |
MBF21_Doom2Doom.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
Strife_StrifeDoom.cfg
|
Improve game detection in "Open Map" modal dialog (#595)
|
2021-08-14 11:40:09 +02:00 |
Zandronum_DoomDoom.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
Zandronum_DoomHexen.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
Zandronum_DoomUDMF.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
Zandronum_HereticDoom.cfg
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
Zandronum_HereticHexen.cfg
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
Zandronum_HereticUDMF.cfg
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
Zandronum_HexenHexen.cfg
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
Zandronum_HexenUDMF.cfg
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
Zandronum_StrifeDoom.cfg
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
Zandronum_StrifeHexen.cfg
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
Zandronum_StrifeUDMF.cfg
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
ZDaemon_DoomHexen.cfg
|
Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
|
2017-02-20 13:42:12 +02:00 |
ZDoom_DoomDoom.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
ZDoom_DoomHexen.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
ZDoom_DoomUDMF.cfg
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
ZDoom_HereticDoom.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ZDoom_HereticHexen.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ZDoom_HereticUDMF.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ZDoom_HexenHexen.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ZDoom_HexenUDMF.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ZDoom_StrifeDoom.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ZDoom_StrifeHexen.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ZDoom_StrifeUDMF.cfg
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ZDoomFamily_template.txt
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |