UltimateZoneBuilder/Build/Configurations/Includes/ZDoom_common.cfg
MaxED deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00

463 lines
No EOL
12 KiB
INI

// ***********************************************************
// * *
// * These values are the same for Doom format, Hexen format *
// * and UDMF; as well as for ZDoom, GZDoom and Zandronum *
// * *
// ***********************************************************
common
{
// Some common settings
include("Common.cfg");
// Default testing parameters
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM";
// Action special help (mxd)
actionspecialhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_normal";
defaulttestcompiler = "zdbsp_fast";
// Generalized actions
// generalizedlinedefs is true for Doom format and false for
// the other two, so it's not here.
generalizedsectors = true;
// Texture loading options
mixtexturesflats = true;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
scaledtextureoffsets = true;
// Texture sources
textures
{
include("Doom_misc.cfg", "textures");
include("ZDoom_misc.cfg", "textures");
}
// Patch sources
patches
{
include("Doom_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Doom_misc.cfg", "sprites");
}
// Flat sources
flats
{
include("Doom_misc.cfg", "flats");
}
// Colormap sources
colormaps
{
include("Boom_misc.cfg", "colormaps");
}
//mxd. Voxel sources
voxels
{
include("ZDoom_misc.cfg", "voxels");
}
// Generalized sector types
gen_sectortypes
{
include("ZDoom_generalized.cfg", "gen_sectortypes");
}
}
// ***********************************************************
// * *
// * Doom map format *
// * *
// ***********************************************************
mapformat_doom
{
// The format interface handles the map data format
formatinterface = "DoomMapSetIO";
maplumpnames
{
include("Doom_misc.cfg", "doommaplumpnames");
include("ZDoom_misc.cfg", "doommaplumpnames");
include("ZDoom_misc.cfg", "glmaplumpnames");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Special linedefs
include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
// Default flags for first new thing
defaultthingflags
{
include("Doom_misc.cfg", "defaultthingflags");
}
// Door making
include("ZDoom_misc.cfg", "doormaking_doom");
// Generalized actions
generalizedlinedefs = true;
// GENERALIZED LINEDEF TYPES
gen_linedeftypes
{
include("Boom_generalized.cfg", "gen_linedeftypes");
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("Doom_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("Doom_sectors.cfg");
include("ZDoom_sectors.cfg", "doom");
}
// LINEDEF FLAGS
linedefflags
{
include("Doom_misc.cfg", "linedefflags");
include("Boom_misc.cfg", "linedefflags");
}
// LINEDEF ACTIVATIONS
linedefactivations
{
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Doom_misc.cfg", "linedefflagstranslation");
include("Boom_misc.cfg", "linedefflagstranslation");
}
// LINEDEF TYPES
linedeftypes
{
include("Doom_linedefs.cfg");
include("Boom_linedefs.cfg");
include("ZDoom_linedefs.cfg", "doom");
}
// THING FLAGS
thingflags
{
include("Doom_misc.cfg", "thingflags");
include("Boom_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Doom_misc.cfg", "thingflagstranslation");
include("Boom_misc.cfg", "thingflagstranslation");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Things flags masks
include("Doom_misc.cfg", "thingflagsmasks");
}
// ***********************************************************
// * *
// * Hexen map format *
// * *
// ***********************************************************
mapformat_hexen
{
// The format interface handles the map data format
formatinterface = "HexenMapSetIO";
//mxd. The default script compiler to use
defaultscriptcompiler = "zdoom_acs.cfg";
maplumpnames
{
include("Doom_misc.cfg", "hexenmaplumpnames");
include("ZDoom_misc.cfg", "hexenmaplumpnames");
include("ZDoom_misc.cfg", "glmaplumpnames");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
// Special linedefs
include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
// Default flags for first new thing
defaultthingflags
{
include("ZDoom_misc.cfg", "defaultthingflags");
}
// Door making
include("ZDoom_misc.cfg", "doormaking_hexen");
// Generalized actions
generalizedlinedefs = false;
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("ZDoom_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("ZDoom_sectors.cfg", "zdoom");
}
// LINEDEF FLAGS
linedefflags
{
include("Doom_misc.cfg", "linedefflags");
include("Hexen_misc.cfg", "linedefflags");
include("ZDoom_misc.cfg", "linedefflags");
}
// Activations filter for Hexen type activations
// This filters the activation bits from the flags
linedefactivationsfilter = 7168;
// LINEDEF ACTIVATIONS
// Make sure these are in order from lowest value to highest value
linedefactivations
{
include("Hexen_misc.cfg", "linedefactivations");
include("ZDoom_misc.cfg", "linedefactivations");
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Doom_misc.cfg", "linedefflagstranslation");
include("Hexen_misc.cfg", "linedefflagstranslation");
include("ZDoom_misc.cfg", "linedefflagstranslation");
}
// LINEDEF TYPES
linedeftypes
{
include("Hexen_linedefs.cfg");
include("ZDoom_linedefs.cfg", "zdoom");
include("ZDoom_linedefs.cfg", "hexen");
}
// THING FLAGS
thingflags
{
include("Doom_misc.cfg", "thingflags");
include("Hexen_misc.cfg", "thingflags");
include("ZDoom_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Doom_misc.cfg", "thingflagstranslation");
include("Hexen_misc.cfg", "thingflagstranslation");
include("ZDoom_misc.cfg", "thingflagstranslation");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Hexen_misc.cfg", "thingflagscompare");
}
// Things flags masks
include("Hexen_misc.cfg", "thingflagsmasks");
}
// ***********************************************************
// * *
// * Text map format *
// * *
// ***********************************************************
mapformat_udmf
{
// The format interface handles the map data format
formatinterface = "UniversalMapSetIO";
//mxd. The default script compiler to use
defaultscriptcompiler = "zdoom_acs.cfg";
// Enables support for long (> 8 chars) texture names
// WARNING: this should only be enabled for UDMF game configurations!
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
longtexturenames = true;
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_udmf_normal";
defaulttestcompiler = "zdbsp_udmf_fast";
engine = "zdoom"; // override that so that DB2 uses the correct namespace
maplumpnames
{
include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
include("ZDoom_misc.cfg", "udmfmaplumpnames");
include("UDMF_misc.cfg", "udmfmaplumpnames_end");
}
universalfields
{
include("ZDoom_misc.cfg", "universalfields");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
// Special linedefs
include("ZDoom_misc.cfg", "speciallinedefs_udmf");
// Default flags for first new thing
defaultthingflags
{
include("ZDoom_misc.cfg", "defaultthingflags_udmf");
}
// Door making
include("ZDoom_misc.cfg", "doormaking_udmf");
// Generalized actions
generalizedlinedefs = false;
// SECTOR FLAGS
sectorflags
{
include("UDMF_misc.cfg", "sectorflags");
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("ZDoom_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("ZDoom_sectors.cfg", "zdoom");
}
// SECTOR RENSERSTYLES
sectorrenderstyles
{
include("UDMF_misc.cfg", "sectorrenderstyles");
}
// LINEDEF FLAGS
linedefflags
{
include("UDMF_misc.cfg", "linedefflags");
include("ZDoom_misc.cfg", "linedefflags_udmf");
}
// LINEDEF ACTIVATIONS
linedefactivations
{
include("UDMF_misc.cfg", "linedefactivations");
include("ZDoom_misc.cfg", "linedefactivations_udmf");
}
//mxd. Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Doom_misc.cfg", "linedefflagstranslation");
include("Hexen_misc.cfg", "linedefflagstranslation");
include("ZDoom_misc.cfg", "linedefflagstranslation");
}
// LINEDEF RENSERSTYLES
linedefrenderstyles
{
include("UDMF_misc.cfg", "linedefrenderstyles");
}
//SIDEDEF FLAGS
sidedefflags
{
include("UDMF_misc.cfg", "sidedefflags");
}
// THING FLAGS
thingflags
{
include("UDMF_misc.cfg", "thingflags");
include("ZDoom_misc.cfg", "thingflags_udmf");
}
// THING RENSERSTYLES
thingrenderstyles
{
include("UDMF_misc.cfg", "thingrenderstyles");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("UDMF_misc.cfg", "thingflagscompare");
include("ZDoom_misc.cfg", "thingflagscompare_udmf");
}
//mxd. Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Doom_misc.cfg", "thingflagstranslation");
include("Hexen_misc.cfg", "thingflagstranslation");
include("ZDoom_misc.cfg", "thingflagstranslation");
}
// Things flags masks
include("Hexen_misc.cfg", "thingflagsmasks");
// LINEDEF TYPES
linedeftypes
{
include("Hexen_linedefs.cfg");
include("ZDoom_linedefs.cfg", "zdoom");
include("ZDoom_linedefs.cfg", "udmf");
}
}