UltimateZoneBuilder/Build/Configurations/Includes
MaxED 297d7d281b Map Analysis mode: added "Browse Texture" fix to "Missing Texture" and "Unknown Texture" error results.
Map Analysis mode: added "Browse Flat" fix to "Missing Flat" and "Unknown Flat" error results.
Fixed several typos in ZDoom_misc.cfg.
2015-01-07 18:32:48 +00:00
..
Boom_common.cfg Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Boom_generalized.cfg Proper labels are now displayed for generalized sector effects. 2014-09-04 12:34:26 +00:00
Boom_linedefs.cfg Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
Boom_misc.cfg Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Boom_things.cfg Linedef flags were not translated properly when a map format was changed to/from UDMF. 2013-05-27 12:20:15 +00:00
Common.cfg Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg. 2014-12-05 19:42:31 +00:00
Doom2_things.cfg Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things. 2014-08-11 09:39:21 +00:00
Doom_common.cfg Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
Doom_linedefs.cfg Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
Doom_misc.cfg Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block. 2014-11-03 13:02:59 +00:00
Doom_sectors.cfg Fixed incorrect sector effects flashing speeds in the descriptions 2009-08-22 21:21:40 +00:00
Doom_texturesets.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Doom_things.cfg Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things. 2014-08-11 09:39:21 +00:00
Game_Doom.cfg Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
Game_Heretic.cfg Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
Game_Hexen.cfg Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
Game_Strife.cfg Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
GZDoom_things.cfg Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Heretic_linedefs.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Heretic_misc.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Heretic_sectors.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Heretic_texturesets.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Heretic_things.cfg Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things. 2014-08-11 09:39:21 +00:00
Hexen_linedefs.cfg Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
Hexen_misc.cfg Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block. 2014-11-03 13:02:59 +00:00
Hexen_sectors.cfg Game Configurations window: "enabled" status was not saved if the configuration was not changed. 2014-02-19 09:55:05 +00:00
Hexen_texturesets.cfg Game Configurations window: "enabled" status was not saved if the configuration was not changed. 2014-02-19 09:55:05 +00:00
Hexen_things.cfg Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things. 2014-08-11 09:39:21 +00:00
Skulltag_things.cfg Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things. 2014-08-11 09:39:21 +00:00
Strife_linedefs.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Strife_misc.cfg Fixed: undo list must be cleared during "Switch map in current wad" action. 2014-10-23 08:18:14 +00:00
Strife_sectors.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Strife_texturesets.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Strife_things.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
UDMF_misc.cfg Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Zandronum_common.cfg Woops... I did it wrong... 2014-03-17 08:59:40 +00:00
Zandronum_linedefs.cfg Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg. 2014-12-05 19:42:31 +00:00
Zandronum_misc.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Zandronum_texturesets.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Zandronum_things.cfg Fixed Skulltag part of Zandronum things configuration. 2014-03-17 08:44:17 +00:00
ZDoom_common.cfg Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
ZDoom_generalized.cfg 2012-04-17 19:13:47 +00:00
ZDoom_linedefs.cfg Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen. 2014-12-29 09:19:20 +00:00
ZDoom_misc.cfg Map Analysis mode: added "Browse Texture" fix to "Missing Texture" and "Unknown Texture" error results. 2015-01-07 18:32:48 +00:00
ZDoom_sectors.cfg Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly. 2014-01-27 11:18:24 +00:00
ZDoom_things.cfg Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword. 2014-12-10 08:21:15 +00:00