UltimateZoneBuilder/Build/Configurations/Includes/Game_Doom.cfg
MaxED 3fb5679a9a Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display.
Changed, Sectors mode: number of selected things is now displayed in the info panel.
Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button.
Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in.
Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color.
Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only).
Game configurations: classic game configurations now use "-warp" command to load the map.
Game configurations: factorized testing parameters into "Includes\Test_params.cfg".
Added internal functions to Hexen acs scripting configuration.
Updated documentation ("Game Configuration - Basic Settings" topic).
2015-10-23 12:01:27 +00:00

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INI

// Default lump name for new map
defaultlumpname = "MAP01";
basegame = 1; //mxd: 0 - UNKNOWN, 1 - DOOM, 2 - HERETIC, 3 - HEXEN, 4 - STRIFE,
// Decorate actors to include depending on actor game property
decorategames = "doom";
// Skill levels
skills
{
include("Doom_misc.cfg", "skills");
}
// Default textures
defaultwalltexture = "STARTAN";
defaultfloortexture = "FLOOR0_1";
defaultceilingtexture = "CEIL1_1";
// Door making
makedoortrack = "DOORTRAK";
makedoordoor = "BIGDOOR2";
makedoorceil = "FLAT20";
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Doom_texturesets.cfg");
}