UltimateZoneBuilder/Build/Compilers/ZDoom
MaxED 295c9bc35c Fixed, ACC compiler: in some cases ACC errors were ignored.
Fixed, Script Editor, cosmetic: we should not show error line number when we don't have one.
ZDoom acc.exe: several error types now output more detailed info.
Fixed, Visual mode: UDMF thing alpha property was applied only when UDMF renderstyle property was also set (should also be applied when renderstyle property is set in the DECORATE actor definition).
Game configurations, ZDoom family: Pistol and Gold Wand actors now use internal sprites.
Updated ZDoom ACC and ZDoom_ACS.cfg (PickActor flags).
2015-11-24 10:46:49 +00:00
..
acc.cfg Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files 2009-03-28 10:22:53 +00:00
acc.exe Fixed, ACC compiler: in some cases ACC errors were ignored. 2015-11-24 10:46:49 +00:00
zcommon.acs Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files 2009-03-28 10:22:53 +00:00
zdefs.acs Fixed, ACC compiler: in some cases ACC errors were ignored. 2015-11-24 10:46:49 +00:00
zspecial.acs Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector. 2015-11-09 12:20:08 +00:00
zwvars.acs Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files 2009-03-28 10:22:53 +00:00