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ClipboardStreamReader.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ClipboardStreamWriter.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ClippedStream.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Configuration.cs
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
DeserializerStream.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DirectoryFileEntry.cs
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
2014-10-07 00:23:02 +00:00
DirectoryFilesList.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
DoomColormapReader.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
DoomFlatReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
DoomMapSetIO.cs
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
2014-11-11 11:47:10 +00:00
DoomPictureReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
FileImageReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
HexenMapSetIO.cs
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
2014-11-11 11:47:10 +00:00
IImageReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
IMapSetIO.cs
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00
IReadWriteStream.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Lump.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
MapSetIO.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
SerializerStream.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
UniversalCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
UniversalEntry.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
UniversalMapSetIO.cs
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
2014-11-11 11:47:10 +00:00
UniversalParser.cs
Fixed, Game Configurations window: current configuration was not marked as changed when changing nodebuilders or engine test parameters.
2015-05-26 21:08:12 +00:00
UniversalStreamReader.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
UniversalStreamWriter.cs
UDMF: raised sector slope precision to 7 decimal places when saving a map.
2015-01-11 19:42:57 +00:00
UnknownImageReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
WAD.cs
Reverted r2025 changes, because performance improvement was not worth the trouble...
2014-10-01 08:17:14 +00:00