UltimateZoneBuilder/Source/Plugins/TagRange
MaxED 283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00
..
Properties Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Resources @ renamed Tag Range action 2010-08-31 05:57:57 +00:00
BuilderPlug.cs Tag Range plugin: custom increment can now be set. 2014-08-12 08:13:46 +00:00
TagRange.csproj Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
TagRangeForm.cs Changed: "Show Comments" option should also control whether comment tooltips are displayed. 2015-07-15 09:09:47 +00:00
TagRangeForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
TagRangeForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ToolsForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ToolsForm.Designer.cs Sectors mode: added "Light and Fade" brightness gradient mode. 2015-01-16 21:38:42 +00:00
ToolsForm.resx Added source for Tag Range plugin 2010-08-30 13:51:24 +00:00