UltimateZoneBuilder/Source/Plugins/ColorPicker
MaxED 283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00
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Controls Replaced Dotnetrix.TrackBar with the built-in version. No change in functionality. 2015-08-27 22:55:01 +00:00
Properties Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Resources Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Windows High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
BuilderPlug.cs Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet. 2015-09-17 12:02:39 +00:00
ColorChangedEventArgs.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ColorHandler.cs More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
ColorPicker.csproj Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
ColorPicker.suo GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
ColorPickerType.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ColorWheel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
IColorPicker.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00