UltimateZoneBuilder/Source/Core
MaxED 283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00
..
Actions Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account. 2015-09-01 19:44:03 +00:00
Compilers Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
Config Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported. 2015-09-28 14:57:48 +00:00
Controls Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
Data Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
Editing Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors. 2015-10-01 21:35:52 +00:00
General Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors. 2015-10-01 21:35:52 +00:00
Geometry Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
GZBuilder Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
IO Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors. 2015-10-01 21:35:52 +00:00
Map Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
Plugins Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet. 2015-09-17 12:02:39 +00:00
Properties Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
Rendering Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
Resources Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
Types UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
VisualModes Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
Windows Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
ZDoom "Fixed", DECORATE parser: looks like treating missing parent class as an error was way too overwhelming to some users, so parsing is no longer aborted and a warning is added instead of an error. 2015-09-28 19:49:15 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00