UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/CheckMapSize.cs
MaxED b37457dbc1 Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible.
Added, Map Analysis mode: added "Check map size" check. It will generate a warning when map's width or height is larger than 32767 m.u.
2015-08-24 21:49:15 +00:00

57 lines
1.6 KiB
C#

using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using System.Threading;
namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
{
[ErrorChecker("Check map size", true, 50)]
public class CheckMapSize : ErrorChecker
{
private const int PROGRESS_STEP = 1000;
internal const int MAXIMUM_DISTANCE = 32767;
// Constructor
public CheckMapSize()
{
// Total progress is done when all vertices are checked
SetTotalProgress(General.Map.Map.Vertices.Count / PROGRESS_STEP);
}
// This runs the check
public override void Run()
{
int progress = 0;
int stepprogress = 0;
float minx = int.MaxValue;
float maxx = int.MinValue;
float miny = int.MaxValue;
float maxy = int.MinValue;
// Go for all vertices
foreach(Vertex v in General.Map.Map.Vertices)
{
if(v.Position.x < minx) minx = v.Position.x;
if(v.Position.x > maxx) maxx = v.Position.x;
if(v.Position.y < miny) miny = v.Position.y;
if(v.Position.y > maxy) maxy = v.Position.y;
// Handle thread interruption
try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
// We are making progress!
if((++progress / PROGRESS_STEP) > stepprogress)
{
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
// Map elements should not be more than 32767 mu apart
if(maxx - minx > MAXIMUM_DISTANCE || maxy - miny > MAXIMUM_DISTANCE)
{
SubmitResult(new ResultMapTooBig(new Vector2D(minx, miny), new Vector2D(maxx, maxy)));
}
}
}
}