mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
8a0ca0e650
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping. Vertices mode: in some cases not all vertices were removed when deleting vertices. Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource. Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab) Fixed sector bounding box calculation error. Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..." Updated documentation
99 lines
2.2 KiB
C#
99 lines
2.2 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Reflection;
|
|
using System.Drawing;
|
|
using System.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
public class ResourceImage : ImageData
|
|
{
|
|
#region ================== Variables
|
|
|
|
// Image source
|
|
private Assembly assembly;
|
|
private string resourcename;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public ResourceImage(string resourcename)
|
|
{
|
|
// Initialize
|
|
this.assembly = Assembly.GetCallingAssembly();
|
|
this.resourcename = resourcename;
|
|
this.AllowUnload = false;
|
|
SetName(resourcename);
|
|
|
|
// Temporarily load resource from memory
|
|
Stream bitmapdata = assembly.GetManifestResourceStream(resourcename);
|
|
Bitmap bmp = (Bitmap)Image.FromStream(bitmapdata);
|
|
|
|
// Get width and height from image
|
|
width = bmp.Size.Width;
|
|
height = bmp.Size.Height;
|
|
scale.x = 1.0f;
|
|
scale.y = 1.0f;
|
|
|
|
// Done
|
|
bmp.Dispose();
|
|
bitmapdata.Dispose();
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This loads the image
|
|
protected override void LocalLoadImage()
|
|
{
|
|
Stream bitmapdata;
|
|
|
|
lock(this)
|
|
{
|
|
// No failure checking here. If anything fails here, it is not the user's fault,
|
|
// because the resources this loads are in the assembly.
|
|
|
|
// Get resource from memory
|
|
bitmapdata = assembly.GetManifestResourceStream(resourcename);
|
|
if(bitmap != null) bitmap.Dispose();
|
|
bitmap = (Bitmap)Image.FromStream(bitmapdata);
|
|
bitmapdata.Dispose();
|
|
|
|
// Pass on to base
|
|
base.LocalLoadImage();
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
public override Image GetPreview() {
|
|
return base.GetBitmap();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|