UltimateZoneBuilder/Source/Core/Config/ModelAndLightRenderModes.cs
MaxED c90d10c08c General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
2014-10-20 12:16:51 +00:00

16 lines
190 B
C#

namespace CodeImp.DoomBuilder.Config
{
public enum ModelRenderMode
{
NONE,
SELECTION,
ALL,
}
public enum LightRenderMode
{
NONE,
ALL,
ALL_ANIMATED,
}
}