UltimateZoneBuilder/Source/Core/Config
MaxED f986f5c98d Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
Fixed, Thing edit form: implemented overcomplicated required flags check (which should work as expected this time. probably.).
2014-11-03 13:02:59 +00:00
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AllTexturesSet.cs Fixed a crash when opening Thing Filters form when non-UDMF map was loaded. 2013-12-03 10:50:33 +00:00
ArgumentInfo.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CompilerInfo.cs Map compilers are no longer copied to a temporary folder when compiling map lumps. 2014-05-15 13:16:30 +00:00
ConfigurationInfo.cs Linedef Edit Form, UDMF: a waring is now shown when trying to apply a non-zero action without any activation flags. 2014-09-08 21:26:30 +00:00
DefinedTextureSet.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
EnumItem.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EnumList.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagTranslation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GameConfiguration.cs Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block. 2014-11-03 13:02:59 +00:00
GeneralizedBit.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GeneralizedCategory.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
GeneralizedOption.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IFilledTextureSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
INumberedTitle.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
LinedefActionCategory.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
LinedefActionInfo.cs Game Configurations: added "requiresactivation" linedef property (defaults to "true"). 2014-09-15 23:37:55 +00:00
LinedefActivateInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapLumpInfo.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
MatchingTextureSet.cs Fixed a crash when opening Thing Filters form when non-UDMF map was loaded. 2013-12-03 10:50:33 +00:00
ModelAndLightRenderModes.cs General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
NodebuilderInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ProgramConfiguration.cs General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
ResourceTextureSet.cs Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture. 2014-07-15 08:08:57 +00:00
ScriptConfiguration.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
SectorEffectInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SkillInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TagType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingCategory.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
ThingsFlagsCompare.cs Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block. 2014-11-03 13:02:59 +00:00
ThingTypeInfo.cs DECORATE parser: let's not use LANGUAGE keywords as actor titles. 2014-10-28 21:50:34 +00:00
UniversalFieldInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00