.. |
Scripting
|
Internal: Oops: missing files
|
2017-02-10 12:32:35 +02:00 |
ActorStructure.cs
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
AmbientSoundInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
AnimdefsParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
CvarInfoParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
DecorateActorStructure.cs
|
Fixed: wild exception while replacing ZScript actor from DECORATE
|
2017-01-19 09:16:55 +02:00 |
DecorateCategoryInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
DecorateParser.cs
|
ZScript: added #region support
|
2017-01-21 05:05:56 +02:00 |
DecorateStateGoto.cs
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
DecorateStateStructure.cs
|
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
|
2017-01-18 08:35:26 +02:00 |
GldefsParser.cs
|
Fixed GLDEFS attenuate 1 and subtractive 1 logic
|
2017-01-20 00:59:04 +02:00 |
LockDefsParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
MapinfoParser.cs
|
Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity
|
2017-01-17 04:51:12 +02:00 |
ModeldefParser.cs
|
GLDEFS, MODELDEF: Included ZScript actors in missing class check
|
2017-01-17 06:53:20 +02:00 |
ModeldefStructure.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
PatchStructure.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ReverbsParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SndInfoParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SndSeqParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SoundInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
StateGoto.cs
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
StateStructure.cs
|
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
|
2017-01-18 08:35:26 +02:00 |
TerrainParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TexturesParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TextureStructure.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VoxeldefParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
X11R6RGBParser.cs
|
Internal: tried to fix case sensitivity issues in X11R6RGB colors
|
2017-01-17 04:56:44 +02:00 |
ZDTextParser.cs
|
GLDEFS, MODELDEF: Included ZScript actors in missing class check
|
2017-01-17 06:53:20 +02:00 |
ZScriptActorStructure.cs
|
Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
|
2017-02-11 17:47:07 +02:00 |
ZScriptParser.cs
|
Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
|
2017-02-08 23:55:38 +02:00 |
ZScriptStateGoto.cs
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
ZScriptStateStructure.cs
|
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
|
2017-01-18 08:35:26 +02:00 |
ZScriptTokenizer.cs
|
Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
|
2017-02-09 04:07:27 +02:00 |