UltimateZoneBuilder/Source/Core/ZDoom
2017-02-11 17:47:07 +02:00
..
Scripting Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ActorStructure.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
AmbientSoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AnimdefsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CvarInfoParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DecorateActorStructure.cs Fixed: wild exception while replacing ZScript actor from DECORATE 2017-01-19 09:16:55 +02:00
DecorateCategoryInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DecorateParser.cs ZScript: added #region support 2017-01-21 05:05:56 +02:00
DecorateStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
DecorateStateStructure.cs Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used 2017-01-18 08:35:26 +02:00
GldefsParser.cs Fixed GLDEFS attenuate 1 and subtractive 1 logic 2017-01-20 00:59:04 +02:00
LockDefsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapinfoParser.cs Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity 2017-01-17 04:51:12 +02:00
ModeldefParser.cs GLDEFS, MODELDEF: Included ZScript actors in missing class check 2017-01-17 06:53:20 +02:00
ModeldefStructure.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PatchStructure.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ReverbsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndInfoParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndSeqParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
StateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
StateStructure.cs Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used 2017-01-18 08:35:26 +02:00
TerrainParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturesParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureStructure.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxeldefParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
X11R6RGBParser.cs Internal: tried to fix case sensitivity issues in X11R6RGB colors 2017-01-17 04:56:44 +02:00
ZDTextParser.cs GLDEFS, MODELDEF: Included ZScript actors in missing class check 2017-01-17 06:53:20 +02:00
ZScriptActorStructure.cs Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type 2017-02-11 17:47:07 +02:00
ZScriptParser.cs Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom). 2017-02-08 23:55:38 +02:00
ZScriptStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZScriptStateStructure.cs Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used 2017-01-18 08:35:26 +02:00
ZScriptTokenizer.cs Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit 2017-02-09 04:07:27 +02:00