mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
ea57d45eb3
Probably fixed probable I/O race condition when loading images. Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one). Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button. Added Eternity Game configurations by printz. Updated ZDoom_ACS.cfg (CheckClass). Updated ZDoom ACC (CheckClass).
155 lines
3.9 KiB
C#
155 lines
3.9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public interface ISpriteImage //mxd
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{
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int OffsetX { get; }
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int OffsetY { get; }
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}
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public sealed class SpriteImage : ImageData, ISpriteImage
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{
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#region ================== Variables
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private int offsetx;
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private int offsety;
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#endregion
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#region ================== Properties
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public int OffsetX { get { return offsetx; } }
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public int OffsetY { get { return offsety; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal SpriteImage(string name)
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{
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// Initialize
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SetName(name);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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//mxd
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override public void LoadImage()
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{
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// Do the loading
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LocalLoadImage();
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// Notify the main thread about the change to redraw display
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IntPtr strptr = Marshal.StringToCoTaskMemAuto(this.Name);
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General.SendMessage(General.MainWindow.Handle, (int)MainForm.ThreadMessages.SpriteDataLoaded, strptr.ToInt32(), 0);
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}
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// This loads the image
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protected override void LocalLoadImage()
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{
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// Leave when already loaded
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if(this.IsImageLoaded) return;
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lock(this)
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{
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// Get the lump data stream
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string spritelocation = string.Empty; //mxd
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Stream lumpdata = General.Map.Data.GetSpriteData(Name, ref spritelocation);
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if(lumpdata != null)
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{
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// Copy lump data to memory
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byte[] membytes = new byte[(int)lumpdata.Length];
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lock(lumpdata) //mxd
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{
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lumpdata.Seek(0, SeekOrigin.Begin);
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lumpdata.Read(membytes, 0, (int)lumpdata.Length);
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}
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MemoryStream mem = new MemoryStream(membytes);
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mem.Seek(0, SeekOrigin.Begin);
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// Get a reader for the data
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IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
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if(reader is UnknownImageReader)
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{
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// Data is in an unknown format!
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General.ErrorLogger.Add(ErrorType.Error, "Sprite lump \"" + Path.Combine(spritelocation, Name) + "\" data format could not be read. Does this lump contain valid picture data at all?");
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bitmap = null;
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}
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else
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{
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// Read data as bitmap
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mem.Seek(0, SeekOrigin.Begin);
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if(bitmap != null) bitmap.Dispose();
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bitmap = reader.ReadAsBitmap(mem, out offsetx, out offsety);
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}
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// Done
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mem.Dispose();
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if(bitmap != null)
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{
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// Get width and height from image
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width = bitmap.Size.Width;
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height = bitmap.Size.Height;
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scale.x = 1.0f;
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scale.y = 1.0f;
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// Make offset corrections if the offset was not given
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if((offsetx == int.MinValue) || (offsety == int.MinValue))
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{
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offsetx = (int)((width * scale.x) * 0.5f);
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offsety = (int)(height * scale.y);
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}
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}
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else
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{
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loadfailed = true;
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}
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}
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else
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{
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// Missing a patch lump!
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General.ErrorLogger.Add(ErrorType.Error, "Missing sprite lump \"" + Name + "\". Forgot to include required resources?");
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}
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// Pass on to base
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base.LocalLoadImage();
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}
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}
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#endregion
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}
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}
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