UltimateZoneBuilder/Source/Core
2015-03-25 21:17:12 +00:00
..
Actions Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Compilers Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Config Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location. 2015-03-24 14:21:38 +00:00
Controls Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-25 21:17:12 +00:00
Data Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
Editing Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values. 2015-02-06 09:01:33 +00:00
General Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
Geometry Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected. 2015-03-07 21:38:58 +00:00
GZBuilder Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location. 2015-03-24 14:21:38 +00:00
IO UDMF: raised sector slope precision to 7 decimal places when saving a map. 2015-01-11 19:42:57 +00:00
Map Added, Internal, Sidedef: LowRequired() and HighRequired() checks now take UDMF slopes into account. 2015-03-17 14:54:49 +00:00
Plugins Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
Properties Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
Rendering Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and OutsideFogColor properties are now used when first or last sector doesn't have "fadecolor" property when making a fade gradient. 2015-02-20 13:22:43 +00:00
Resources Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
Types Edit forms: tag lists are now sorted in descending order. 2015-02-27 14:32:29 +00:00
VisualModes Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn. 2015-02-12 22:04:49 +00:00
Windows Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-25 21:17:12 +00:00
ZDoom Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop... 2015-03-21 19:41:54 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-25 21:17:12 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00