..
ActionSelectorControl.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ActionSelectorControl.Designer.cs
Added Find & Replace for Thing Angles
2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
AngleControl.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
AngleControl.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
AngleControl.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ArgumentBox.cs
Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry.
2013-08-13 09:49:29 +00:00
ArgumentBox.Designer.cs
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
ArgumentBox.resx
Added up/down buttons to numeric input controls
2009-07-10 19:15:22 +00:00
AutoSelectTextbox.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ButtonsNumericTextbox.cs
Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings.
2013-07-31 13:57:02 +00:00
ButtonsNumericTextbox.Designer.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
ButtonsNumericTextbox.resx
@ some undo/redo fixes
2009-07-10 13:56:22 +00:00
ButtonsNumericTextboxDesigner.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
CheckboxArrayControl.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ColorControl.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ColorControl.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
ColorControl.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Docker.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DockersControl.cs
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
2013-07-23 14:25:03 +00:00
DockersControl.Designer.cs
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
2013-06-24 14:21:13 +00:00
DockersControl.resx
@ work in progress on dockers
2009-07-21 05:51:13 +00:00
DockersTabsControl.cs
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
2013-06-24 14:21:13 +00:00
FieldsEditorControl.cs
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00
FieldsEditorControl.Designer.cs
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
FieldsEditorControl.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
FieldsEditorRow.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlatSelectorControl.cs
Textures with names starting with "-" were not processed correctly.
2013-07-31 12:38:47 +00:00
ImageBrowserControl.cs
Linedef edit form, UDMF: front sidedef's Fields button was not shown.
2013-06-19 11:18:13 +00:00
ImageBrowserControl.Designer.cs
Even more fixes in Vertex and Linedef deleting process.
2013-03-26 12:31:07 +00:00
ImageBrowserControl.resx
Even more fixes in Vertex and Linedef deleting process.
2013-03-26 12:31:07 +00:00
ImageBrowserItem.cs
Linedef edit form, UDMF: front sidedef's Fields button was not shown.
2013-06-19 11:18:13 +00:00
ImageSelectorControl.cs
Set Default Textures: empty textures can now be used as default ones.
2013-08-26 10:51:33 +00:00
ImageSelectorControl.Designer.cs
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00
ImageSelectorControl.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
LinedefInfoPanel.cs
Linedef info panel: texture preview was not updated in some cases.
2013-08-05 13:46:43 +00:00
LinedefInfoPanel.Designer.cs
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
LinedefInfoPanel.resx
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
NumericTextbox.cs
"Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
2013-08-22 15:30:50 +00:00
OptimizedListView.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsControl.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsControl.Designer.cs
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
PasteOptionsControl.resx
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
RenderTargetControl.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ResourceListEditor.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ResourceListEditor.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
ResourceListEditor.resx
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
ResourceListView.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScintillaConstants.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScintillaControl.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScriptDocumentTab.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
ScriptEditorControl.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
ScriptEditorControl.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
ScriptEditorControl.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptEditorPanel.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
ScriptEditorPanel.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
ScriptEditorPanel.resx
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
ScriptFileDocumentTab.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScriptLumpDocumentTab.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SectorInfoPanel.cs
Sector Info panel now shows how many sidedefs highlighted sector has.
2013-09-09 14:03:02 +00:00
SectorInfoPanel.Designer.cs
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
SectorInfoPanel.resx
Builder 1.13:
2012-10-03 18:46:13 +00:00
TextureSelectorControl.cs
Set Default Textures: empty textures can now be used as default ones.
2013-08-26 10:51:33 +00:00
ThingBrowserControl.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
ThingBrowserControl.Designer.cs
Thing Edit form: several thing types can now be selected at once. In this case, a type randomly chosen from selected ones will be assigned to each selected thing.
2013-07-11 11:43:49 +00:00
ThingBrowserControl.resx
Thing Edit form: several thing types can now be selected at once. In this case, a type randomly chosen from selected ones will be assigned to each selected thing.
2013-07-11 11:43:49 +00:00
ThingInfoPanel.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
ThingInfoPanel.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
ThingInfoPanel.resx
- Corrected the displayed shortcut keys for the Increase Grid and Decease Grid menu items
2009-06-17 21:16:20 +00:00
TransparentPanel.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00
VertexInfoPanel.Designer.cs
UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
2012-11-27 23:04:49 +00:00
VertexInfoPanel.resx
UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
2012-11-27 23:04:49 +00:00