UltimateZoneBuilder/Source/Windows/EffectBrowserForm.cs

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4.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class EffectBrowserForm : DelayedForm
{
// Constants
private const int MAX_OPTIONS = 8;
// Variables
private int selectedeffect;
private ComboBox[] options;
private Label[] optionlbls;
// Properties
public int SelectedEffect { get { return selectedeffect; } }
// Constructor
public EffectBrowserForm(int effect)
{
GeneralizedOption o;
ListViewItem n;
bool selected = false;
// Initialize
InitializeComponent();
// Make array references for controls
options = new ComboBox[] { option0, option1, option2, option3, option4, option5, option6, option7 };
optionlbls = new Label[] { option0label, option1label, option2label, option3label, option4label,
option5label, option6label, option7label };
// Go for all predefined effects
foreach(SectorEffectInfo si in General.Map.Config.SortedSectorEffects)
{
// Create effect
n = effects.Items.Add(si.Index.ToString());
n.SubItems.Add(si.Title);
n.Tag = si;
if(si.Index == effect)
{
selected = true;
n.Selected = true;
}
}
// Using generalized effects?
if(General.Map.Config.GeneralizedEffects)
{
// Go for all options
for(int i = 0; i < MAX_OPTIONS; i++)
{
// Option used in selected category?
if(i < General.Map.Config.GenEffectOptions.Count)
{
o = General.Map.Config.GenEffectOptions[i];
// Setup controls
optionlbls[i].Text = o.Name + ":";
options[i].Items.Clear();
options[i].Items.AddRange(o.Bits.ToArray());
// Show option
options[i].Visible = true;
optionlbls[i].Visible = true;
if(effects.SelectedItems.Count == 0)
{
// Go for all bits
foreach(GeneralizedBit ab in o.Bits)
{
// Select this setting if matches
if((effect & ab.Index) == ab.Index) options[i].SelectedItem = ab;
}
}
}
else
{
// Hide option
options[i].Visible = false;
optionlbls[i].Visible = false;
}
}
// Open the generalized tab when given effect is generalized
if(!selected) tabs.SelectedTab = tabgeneralized;
}
else
{
// Remove generalized tab
tabs.TabPages.Remove(tabgeneralized);
}
}
// This browses for an effect
// Returns the new effect or the same effect when cancelled
public static int BrowseEffect(IWin32Window owner, int effect)
{
EffectBrowserForm f = new EffectBrowserForm(effect);
if(f.ShowDialog(owner) == DialogResult.OK) effect = f.SelectedEffect;
f.Dispose();
return effect;
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// Presume no result
selectedeffect = 0;
// Predefined action?
if(tabs.SelectedTab == tabeffects)
{
// Effect selected?
if((effects.SelectedItems.Count > 0) && (effects.SelectedItems[0].Tag is SectorEffectInfo))
{
// Our result
selectedeffect = (effects.SelectedItems[0].Tag as SectorEffectInfo).Index;
}
}
// Generalized action
else
{
// Go for all options
for(int i = 0; i < MAX_OPTIONS; i++)
{
// Option used?
if(i < General.Map.Config.GenEffectOptions.Count)
{
// Add selected bits
if(options[i].SelectedIndex > -1)
selectedeffect += (options[i].SelectedItem as GeneralizedBit).Index;
}
}
}
// Done
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Leave
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// Double-clicked on item
private void effects_DoubleClick(object sender, EventArgs e)
{
// Effect selected?
if((effects.SelectedItems.Count > 0) && (effects.SelectedItems[0].Tag is SectorEffectInfo))
{
if(apply.Enabled) apply_Click(this, EventArgs.Empty);
}
}
}
}