UltimateZoneBuilder/Source/General
2009-02-23 18:23:39 +00:00
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BinaryHeap.cs optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
Clock.cs - some optimizations to visual mode 2008-11-27 06:53:38 +00:00
General.cs added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations) 2009-02-04 15:54:15 +00:00
Launcher.cs Fixed short path for temp wad file in command line parameter placeholders 2009-02-23 14:26:01 +00:00
MapManager.cs Grid and background image settings are now saved along with the map 2009-02-23 18:23:39 +00:00