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DataLocation.cs
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- added option to load patches between P_START and P_END only
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2009-01-30 22:19:10 +00:00 |
DataLocationList.cs
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- added option to load patches between P_START and P_END only, for the WAD file being opened/created
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2009-01-31 09:09:49 +00:00 |
DataManager.cs
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@Renamed Decorate source directory to ZDoom as it will contain more ZDoom related code and will probably be moved into a plugin when there is one for ZDoom editing.
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2009-02-12 17:58:09 +00:00 |
DataReader.cs
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patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc)
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2009-01-22 23:32:44 +00:00 |
DirectoryReader.cs
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- Fixed a crash when showing information on things with empty sprite name
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2009-02-10 14:45:09 +00:00 |
FileImage.cs
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changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
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2009-01-24 14:48:43 +00:00 |
FlatImage.cs
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changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
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2009-01-24 14:48:43 +00:00 |
HighResImage.cs
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Some more work done on TEXTURES support
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2009-02-15 23:58:28 +00:00 |
ImageData.cs
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- Added simple, unfinished implementation of TEXTURES support
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2009-02-12 21:34:11 +00:00 |
ImageDataFormat.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
ImageLoadState.cs
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- change a lot in the resources system
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2008-09-28 21:20:56 +00:00 |
PatchNames.cs
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
PK3FileImage.cs
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changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
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2009-01-24 14:48:43 +00:00 |
PK3Reader.cs
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Added support for textures, flats and sprites in subdirectories when loading from PK3 or Directory
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2009-02-09 23:34:20 +00:00 |
PK3StructuredReader.cs
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Some more work done on TEXTURES support
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2009-02-15 23:58:28 +00:00 |
Playpal.cs
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fixed crash when no palette could be found (a 50% gray-only palette is now used instead of null)
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2007-12-26 01:14:31 +00:00 |
PreviewManager.cs
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fixed crash on textures with very small width or height
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2009-02-03 18:25:40 +00:00 |
ResourceImage.cs
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changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
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2009-01-24 14:48:43 +00:00 |
SimpleTextureImage.cs
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changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
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2009-01-24 14:48:43 +00:00 |
SpriteImage.cs
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changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
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2009-01-24 14:48:43 +00:00 |
TextureImage.cs
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Some more work done on TEXTURES support
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2009-02-15 23:58:28 +00:00 |
TexturePatch.cs
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Some more work done on TEXTURES support
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2009-02-15 23:58:28 +00:00 |
UnknownImage.cs
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changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
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2009-01-24 14:48:43 +00:00 |
WADReader.cs
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Some more work done on TEXTURES support
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2009-02-15 23:58:28 +00:00 |