A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2009-01-15 06:16:26 +00:00
Build replaced -basewad to -iwad in the default command-line args to launch a game with 2009-01-15 06:16:26 +00:00
Documents - updated zdoom acs script configuration 2009-01-05 06:52:12 +00:00
Resources 2009-01-14 18:11:11 +00:00
Setup - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
Source double-click on an image in flats and textures browsers now immediately chooses that item and closes the dialog 2009-01-14 23:30:42 +00:00
Tests - added drawing test 2009-01-13 13:53:13 +00:00
Builder.sln - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
MakeRevisionsLog.bat added script to create svn log file in xml format 2009-01-08 18:03:41 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00

Compiling the Doom Builder 2 source code
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The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.