UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/DrawEllipseMode.cs
MaxED 23d2a27dec Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2016-03-14 10:25:27 +00:00

262 lines
7.9 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Draw Ellipse Mode",
SwitchAction = "drawellipsemode",
ButtonImage = "DrawEllipseMode.png", //mxd
ButtonOrder = int.MinValue + 4, //mxd
ButtonGroup = "000_drawing", //mxd
AllowCopyPaste = false,
Volatile = true,
Optional = false)]
public class DrawEllipseMode : DrawRectangleMode
{
#region ================== Variables
// Interface
private DrawEllipseOptionsPanel panel;
// Drawing
private float angle; // in radians
#endregion
#region ================== Constructor
public DrawEllipseMode()
{
autoclosedrawing = false;
}
#endregion
#region ================== Settings panel
override protected void SetupInterface()
{
maxsubdivisions = 512;
minsubdivisions = 3;
minpointscount = 3;
alwaysrendershapehints = true;
// Load stored settings
subdivisions = General.Clamp(General.Settings.ReadPluginSetting("drawellipsemode.subdivisions", 8), minsubdivisions, maxsubdivisions);
bevelwidth = General.Settings.ReadPluginSetting("drawellipsemode.bevelwidth", 0);
int angledeg = General.Settings.ReadPluginSetting("drawellipsemode.angle", 0);
angle = Angle2D.DegToRad(angledeg);
currentbevelwidth = bevelwidth;
//Add options docker
panel = new DrawEllipseOptionsPanel();
panel.MaxSubdivisions = maxsubdivisions;
panel.MinSubdivisions = minsubdivisions;
panel.MinSpikiness = (int)General.Map.FormatInterface.MinCoordinate;
panel.MaxSpikiness = (int)General.Map.FormatInterface.MaxCoordinate;
panel.Spikiness = bevelwidth;
panel.Angle = angledeg;
panel.Subdivisions = subdivisions;
panel.OnValueChanged += OptionsPanelOnValueChanged;
panel.OnContinuousDrawingChanged += OnContinuousDrawingChanged;
// Needs to be set after adding the OnContinuousDrawingChanged event...
panel.ContinuousDrawing = General.Settings.ReadPluginSetting("drawellipsemode.continuousdrawing", false);
}
override protected void AddInterface()
{
panel.Register();
}
override protected void RemoveInterface()
{
// Store settings
General.Settings.WritePluginSetting("drawellipsemode.subdivisions", subdivisions);
General.Settings.WritePluginSetting("drawellipsemode.bevelwidth", bevelwidth);
General.Settings.WritePluginSetting("drawellipsemode.angle", panel.Angle);
General.Settings.WritePluginSetting("drawellipsemode.continuousdrawing", panel.ContinuousDrawing);
// Remove the buttons
panel.Unregister();
}
#endregion
#region ================== Methods
override protected Vector2D[] GetShape(Vector2D pStart, Vector2D pEnd)
{
// No shape
if(pEnd.x == pStart.x && pEnd.y == pStart.y) return new Vector2D[0];
// Line
if(pEnd.x == pStart.x || pEnd.y == pStart.y) return new[] { pStart, pEnd };
// Got shape
if(subdivisions < 6)
currentbevelwidth = 0; // Works strange otherwise
else if(bevelwidth < 0)
currentbevelwidth = -Math.Min(Math.Abs(bevelwidth), Math.Min(width, height) / 2) + 1;
else
currentbevelwidth = bevelwidth;
Vector2D[] shape = new Vector2D[subdivisions + 1];
bool doBevel = false;
int hw = width / 2;
int hh = height / 2;
Vector2D center = new Vector2D(pStart.x + hw, pStart.y + hh);
float curAngle = angle;
float angleStep = -Angle2D.PI / subdivisions * 2;
for(int i = 0; i < subdivisions; i++)
{
int px, py;
if(doBevel)
{
px = (int)(center.x - (float)Math.Sin(curAngle) * (hw + currentbevelwidth));
py = (int)(center.y - (float)Math.Cos(curAngle) * (hh + currentbevelwidth));
}
else
{
px = (int)(center.x - (float)Math.Sin(curAngle) * hw);
py = (int)(center.y - (float)Math.Cos(curAngle) * hh);
}
doBevel = !doBevel;
shape[i] = new Vector2D(px, py);
curAngle += angleStep;
}
// Add final point
shape[subdivisions] = shape[0];
return shape;
}
protected override string GetHintText()
{
List<string> result = new List<string>();
if(bevelwidth != 0) result.Add("BVL: " + bevelwidth);
if(subdivisions != 0) result.Add("VERTS: " + subdivisions);
if(panel.Angle != 0) result.Add("ANGLE: " + panel.Angle);
return string.Join("; ", result.ToArray());
}
#endregion
#region ================== Events
public override void OnAccept()
{
switch(points.Count - 1) // Last point matches the first one
{
case 3: undoname = "Triangle draw"; shapename = "triangle"; break;
case 4: undoname = "Rhombus draw"; shapename = "rhombus"; break;
case 5: undoname = "Pentagon draw"; shapename = "pentagon"; break;
case 6: undoname = "Hexagon draw"; shapename = "hexagon"; break;
case 7: undoname = "Heptagon draw"; shapename = "heptagon"; break;
case 8: undoname = "Octagon draw"; shapename = "octagon"; break;
case 9: undoname = "Enneagon draw"; shapename = "enneagon"; break;
case 10: undoname = "Decagon draw"; shapename = "decagon"; break;
case 11: undoname = "Hendecagon draw"; shapename = "hendecagon"; break;
case 12: undoname = "Dodecagon draw"; shapename = "dodecagon"; break;
case 13: undoname = "Tridecagon draw"; shapename = "tridecagon"; break;
case 14: undoname = "Tetradecagon draw"; shapename = "tetradecagon"; break;
case 15: undoname = "Pentadecagon draw"; shapename = "pentadecagon"; break;
case 16: undoname = "Hexadecagon draw"; shapename = "hexadecagon"; break;
case 17: undoname = "Heptadecagon draw"; shapename = "heptadecagon"; break;
case 18: undoname = "Octadecagon draw"; shapename = "octadecagon"; break;
case 19: undoname = "Enneadecagon draw"; shapename = "enneadecagon"; break;
case 20: undoname = "Icosagon draw"; shapename = "icosagon"; break;
default: undoname = "Ellipse draw"; shapename = "ellipse"; break;
}
base.OnAccept();
}
private void OptionsPanelOnValueChanged(object sender, EventArgs eventArgs)
{
bevelwidth = panel.Spikiness;
subdivisions = Math.Min(maxsubdivisions, panel.Subdivisions);
angle = Angle2D.DegToRad(panel.Angle);
Update();
}
public override void OnHelp()
{
General.ShowHelp("/gzdb/features/classic_modes/mode_drawellipse.html");
}
#endregion
#region ================== Actions
override protected void IncreaseSubdivLevel()
{
if(maxsubdivisions - subdivisions > 1)
{
subdivisions += (subdivisions % 2 != 0 ? 1 : 2);
panel.Subdivisions = subdivisions;
Update();
}
}
override protected void DecreaseSubdivLevel()
{
if(subdivisions - minsubdivisions > 1)
{
subdivisions -= (subdivisions % 2 != 0 ? 1 : 2);
panel.Subdivisions = subdivisions;
Update();
}
}
protected override void IncreaseBevel()
{
if(points.Count < 2 || currentbevelwidth == bevelwidth || bevelwidth < 0)
{
bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSize, panel.MaxSpikiness);
panel.Spikiness = bevelwidth;
Update();
}
}
protected override void DecreaseBevel()
{
if(bevelwidth > 0 || currentbevelwidth <= bevelwidth + 1)
{
bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSize, panel.MinSpikiness);
panel.Spikiness = bevelwidth;
Update();
}
}
[BeginAction("rotateclockwise")]
private void IncreaseAngle()
{
panel.Angle = General.ClampAngle(panel.Angle + 5);
angle = Angle2D.DegToRad(panel.Angle);
Update();
}
[BeginAction("rotatecounterclockwise")]
private void DecreaseAngle()
{
panel.Angle = General.ClampAngle(panel.Angle - 5);
angle = Angle2D.DegToRad(panel.Angle);
Update();
}
#endregion
}
}