..
Actions
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
Compilers
Added, Tag Explorer plugin, UDMF: added multiple tags support.
2016-03-14 00:01:21 +00:00
Config
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
2016-04-06 22:54:04 +00:00
Controls
Sectors, Linedefs, Things modes: optimized text label rendering.
2016-04-05 22:24:36 +00:00
Data
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
2016-04-06 22:54:04 +00:00
Editing
Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
2016-03-24 09:25:54 +00:00
General
Classic modes: further text label rendering optimization.
2016-04-06 11:44:38 +00:00
Geometry
Sectors, Linedefs, Things modes: optimized text label rendering.
2016-04-05 22:24:36 +00:00
GZBuilder
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
2016-04-06 22:54:04 +00:00
IO
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
2016-03-29 14:38:07 +00:00
Map
Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
2016-04-04 22:20:49 +00:00
Plugins
Cosmetic: changed ' to " in some more Error and Warning messages.
2016-03-08 20:41:06 +00:00
Properties
Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
2016-03-17 23:58:08 +00:00
Rendering
Classic modes: further text label rendering optimization.
2016-04-06 11:44:38 +00:00
Resources
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
Types
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2016-04-04 12:09:38 +00:00
VisualModes
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2016-03-23 21:26:26 +00:00
Windows
Classic modes: further text label rendering optimization.
2016-04-06 11:44:38 +00:00
ZDoom
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
2016-04-06 22:54:04 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00