UltimateZoneBuilder/Source/Core
MaxED 23e4a86a95 Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
Added, GLDEFS parser: light name can have spaces too, so it also can be quoted...
Removed some excessive quote stripping from most of the ZDoom-related text parsers.
Some parsing error reporting improvements in MODELDEF and GLDEFS parsers.
Added a special warning when a texture/flat is overridden by a cameratexture.
2016-04-06 22:54:04 +00:00
..
Actions Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
Compilers Added, Tag Explorer plugin, UDMF: added multiple tags support. 2016-03-14 00:01:21 +00:00
Config Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
Controls Sectors, Linedefs, Things modes: optimized text label rendering. 2016-04-05 22:24:36 +00:00
Data Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
Editing Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0. 2016-03-24 09:25:54 +00:00
General Classic modes: further text label rendering optimization. 2016-04-06 11:44:38 +00:00
Geometry Sectors, Linedefs, Things modes: optimized text label rendering. 2016-04-05 22:24:36 +00:00
GZBuilder Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
IO Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
Map Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button. 2016-04-04 22:20:49 +00:00
Plugins Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Rendering Classic modes: further text label rendering optimization. 2016-04-06 11:44:38 +00:00
Resources Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
Types Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window. 2016-04-04 12:09:38 +00:00
VisualModes Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2016-03-23 21:26:26 +00:00
Windows Classic modes: further text label rendering optimization. 2016-04-06 11:44:38 +00:00
ZDoom Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00