UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/NullVisualEventReceiver.cs
MaxED 23d2a27dec Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2016-03-14 10:25:27 +00:00

61 lines
2.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
// This doesn't do jack shit.
internal class NullVisualEventReceiver : IVisualEventReceiver
{
public void OnSelectBegin() { }
public void OnSelectEnd() { }
public void OnEditBegin() { }
public void OnEditEnd() { }
public void OnMouseMove(MouseEventArgs e) { }
public void OnChangeTargetHeight(int amount) { }
public void OnChangeTargetBrightness(bool up) { }
public void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection) { }
public void OnChangeScale(int incrementX, int incrementY) { } //mxd
public void OnResetTextureOffset() { }
public void OnResetLocalTextureOffset() { } //mxd
public void OnSelectTexture() { }
public void OnCopyTexture() { }
public void OnPasteTexture() { }
public void OnCopyTextureOffsets() { }
public void OnPasteTextureOffsets() { }
public void OnCopyProperties() { }
public void OnPasteProperties(bool useoptions) { } //mxd. Added "useoptions"
public void OnTextureAlign(bool alignx, bool aligny) { }
public void OnTextureFit(FitTextureOptions options) { } //mxd
public void OnTextureFloodfill() { }
public void OnToggleUpperUnpegged() { }
public void OnToggleLowerUnpegged() { }
public void OnProcess(long deltatime) { }
public void OnInsert() { }
public void OnDelete() { }
public void ApplyTexture(string texture) { }
public void ApplyUpperUnpegged(bool set) { }
public void ApplyLowerUnpegged(bool set) { }
public string GetTextureName() { return ""; }
public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
public bool IsSelected() { return false; } //mxd
}
}