UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/MenusForm.cs
MaxED a585db6010 Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
Game Configurations: changed default map name for Doom maps to "E1M1".
New Map Form: "E1M1" is now used as a default name for Doom maps.
Thing Browser Control: double-click event is now sent only if user clicked in the node's label area.
Interface: added info messages for several toolbar toggles.
Interface: made Brightness icon more readable when using dark windows themes.
2014-08-26 11:08:34 +00:00

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C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public partial class MenusForm : Form
{
#region ================== Variables
// Menus list
private ToolStripItem[] menus;
// mxd. More menus
private ToolStripItem[] exportmenuitems;
// Buttons list
private ToolStripItem[] buttons;
//mxd
public struct BrightnessGradientModes
{
public static string Sectors = "Sectors";
public static string Light = "Light";
public static string Fade = "Fade";
public static string Floors = "Floors";
public static string Ceilings = "Ceilings";
}
#endregion
#region ================== Properties
public ToolStripMenuItem LinedefsMenu { get { return linedefsmenu; } }
public ToolStripMenuItem SectorsMenu { get { return sectorsmenu; } }
public ToolStripButton ViewSelectionNumbers { get { return buttonselectionnumbers; } }
public ToolStripButton ViewSelectionEffects { get { return buttonselectioneffects; } }
public ToolStripSeparator SeparatorSectors1 { get { return separatorsectors1; } }
public ToolStripButton MakeGradientBrightness { get { return buttonbrightnessgradient; } }
public ToolStripButton MakeGradientFloors { get { return buttonfloorgradient; } }
public ToolStripButton MakeGradientCeilings { get { return buttonceilinggradient; } }
public ToolStripButton FlipSelectionV { get { return buttonflipselectionv; } }
public ToolStripButton FlipSelectionH { get { return buttonflipselectionh; } }
public ToolStripButton CurveLinedefs { get { return buttoncurvelinedefs; } }
public ToolStripButton CopyProperties { get { return buttoncopyproperties; } }
public ToolStripButton PasteProperties { get { return buttonpasteproperties; } }
public ToolStripButton PastePropertiesOptions { get { return buttonpastepropertiesoptions; } } //mxd
public ToolStripSeparator SeparatorCopyPaste { get { return seperatorcopypaste; } }
public ToolStripComboBox BrightnessGradientMode { get { return brightnessGradientMode; } } //mxd
public ToolStripButton MarqueSelectTouching { get { return buttonMarqueSelectTouching; } } //mxd
public ToolStripButton AlignThingsToWall { get { return buttonAlignThingsToWall; } } //mxd
public ToolStripButton TextureOffsetLock { get { return buttonTextureOffsetLock; } } //mxd
public ToolStripButton DragThingsInSelectedSectors { get { return buttonDragThingsInSelectedSectors; } } //mxd
public ToolStripButton MakeDoor { get { return buttonMakeDoor; } } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
public MenusForm()
{
// Initialize
InitializeComponent();
// Apply settings
buttonselectionnumbers.Checked = BuilderPlug.Me.ViewSelectionNumbers;
buttonselectioneffects.Checked = BuilderPlug.Me.ViewSelectionEffects; //mxd
//mxd
brightnessGradientMode.Items.AddRange(new[] { BrightnessGradientModes.Sectors, BrightnessGradientModes.Light, BrightnessGradientModes.Fade, BrightnessGradientModes.Ceilings, BrightnessGradientModes.Floors });
brightnessGradientMode.SelectedIndex = 0;
// List all menus
menus = new ToolStripItem[menustrip.Items.Count];
for(int i = 0; i < menustrip.Items.Count; i++) menus[i] = menustrip.Items[i];
//mxd
exportmenuitems = new ToolStripItem[exportStripMenuItem.DropDownItems.Count];
for(int i = 0; i < exportStripMenuItem.DropDownItems.Count; i++)
exportmenuitems[i] = exportStripMenuItem.DropDownItems[i];
// List all buttons
buttons = new ToolStripItem[globalstrip.Items.Count];
for(int i = 0; i < globalstrip.Items.Count; i++) buttons[i] = globalstrip.Items[i];
}
#endregion
#region ================== Methods
// This registers with the core
public void Register()
{
// Add the menus to the core
foreach(ToolStripMenuItem m in menus)
General.Interface.AddMenu(m);
// Add the buttons to the core
foreach(ToolStripItem b in buttons)
General.Interface.AddButton(b);
//mxd
foreach(ToolStripMenuItem menu in exportmenuitems)
General.Interface.AddMenu(menu, MenuSection.FileExport);
}
// This unregisters from the core
public void Unregister()
{
// Remove the menus from the core
foreach(ToolStripMenuItem m in menus)
General.Interface.RemoveMenu(m);
// Remove the buttons from the core
foreach(ToolStripItem b in buttons)
General.Interface.RemoveButton(b);
//mxd
foreach(ToolStripMenuItem menu in exportmenuitems)
General.Interface.RemoveMenu(menu);
}
// This hides all menus
public void HideAllMenus()
{
foreach(ToolStripMenuItem m in menus) m.Visible = false;
}
// This hides all except one menu
public void HideAllMenusExcept(ToolStripMenuItem showthis)
{
HideAllMenus();
showthis.Visible = true;
}
// This shows the menu for the current editing mode
public void ShowEditingModeMenu(EditMode mode)
{
Type sourcemode = typeof(object);
if(mode != null)
{
sourcemode = mode.GetType();
// When in a volatile mode, check against the last stable mode
if(mode.Attributes.Volatile) sourcemode = General.Editing.PreviousStableMode;
}
// Final decision
if(sourcemode == typeof(LinedefsMode)) HideAllMenusExcept(linedefsmenu);
else if(sourcemode == typeof(SectorsMode)) HideAllMenusExcept(sectorsmenu);
else if(sourcemode == typeof(ThingsMode)) HideAllMenusExcept(thingsmenu); //mxd
else if(sourcemode == typeof(VerticesMode)) HideAllMenusExcept(vertsmenu); //mxd
else HideAllMenus();
}
// This invokes an action from control event
private void InvokeTaggedAction(object sender, EventArgs e)
{
General.Interface.InvokeTaggedAction(sender, e);
}
// View selection numbers clicked
private void buttonselectionnumbers_Click(object sender, EventArgs e)
{
BuilderPlug.Me.ViewSelectionNumbers = buttonselectionnumbers.Checked;
General.Interface.RedrawDisplay();
General.Interface.DisplayStatus(StatusType.Info, (buttonselectionnumbers.Checked ?
"Show selection numbers" :
"Don't show selection numbers"));
}
//mxd
private void buttonselectioneffects_Click(object sender, EventArgs e)
{
BuilderPlug.Me.ViewSelectionEffects = buttonselectioneffects.Checked;
General.Interface.RedrawDisplay();
General.Interface.DisplayStatus(StatusType.Info, (buttonselectioneffects.Checked ?
"Show sector tags and effects" :
"Don't show sector tags and effects"));
}
//mxd
private void buttonMarqueSelectTouching_Click(object sender, EventArgs e)
{
BuilderPlug.Me.MarqueSelectTouching = buttonMarqueSelectTouching.Checked;
General.Interface.DisplayStatus(StatusType.Info, (buttonMarqueSelectTouching.Checked ?
"Select map elements touching selection rectangle" :
"Select map elements inside of selection rectangle"));
}
//mxd
private void buttonTextureOffsetLock_Click(object sender, EventArgs e)
{
BuilderPlug.Me.LockSectorTextureOffsetsWhileDragging = buttonTextureOffsetLock.Checked;
General.Interface.DisplayStatus(StatusType.Info, (buttonTextureOffsetLock.Checked ?
"Lock texture offsets when dragging sectors" :
"Don't lock texture offsets when dragging sectors"));
}
//mxd
private void linedefsmenu_DropDownOpening(object sender, EventArgs e)
{
alignLinedefsItem.Enabled = General.Map.UDMF;
}
//mxd
private void brightnessGradientMode_DropDownClosed(object sender, EventArgs e)
{
General.Interface.FocusDisplay();
}
//mxd
private void buttonDragThingsInSelectedSectors_Click(object sender, EventArgs e)
{
BuilderPlug.Me.DragThingsInSectorsMode = buttonDragThingsInSelectedSectors.Checked;
General.Interface.DisplayStatus(StatusType.Info, (buttonDragThingsInSelectedSectors.Checked ?
"Drag things in selected sectors" :
"Don't drag things in selected sectors"));
}
#endregion
}
}