UltimateZoneBuilder/Source/Core/Data/BitmapImage.cs
Magnus Norddahl 44d972c876 Fix crash when tga image loader succeeds in loading a 0x0 image
Copy resource bitmaps before using them on a worker thread
2020-03-19 15:46:04 +01:00

70 lines
1.5 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public class BitmapImage : ImageData
{
#region ================== Variables
// Image source
private Bitmap img;
#endregion
#region ================== Constructor / Disposer
// Constructor
public BitmapImage(Bitmap img, string name)
{
// Initialize
this.img = new Bitmap(img);
this.AllowUnload = false;
SetName(name);
// Get width and height from image
width = img.Size.Width;
height = img.Size.Height;
scale.x = 1.0f;
scale.y = 1.0f;
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This loads the image
protected override LocalLoadResult LocalLoadImage()
{
// No failure checking here. I anything fails here, it is not the user's fault,
// because the resources this loads are in the assembly.
return new LocalLoadResult(new Bitmap(img));
}
#endregion
}
}