UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom/ModeldefStructure.cs
MaxED 20bb7fd119 GZDoom Builder 1.07
Updated to Doom Builder 2 SVN rev. 1549.
2012-06-01 19:53:14 +00:00

284 lines
15 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using SlimDX;
using SlimDX.Direct3D9;
using CodeImp.DoomBuilder.GZBuilder.Data;
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom {
public sealed class ModeldefStructure {
private const int MAX_MODELS = 4; //maximum models per modeldef entry, zero-based
public ModeldefEntry Parse(ModeldefParser parser) {
string[] textureNames = new string[4];
string[] modelNames = new string[4];
string path = "";
Vector3 scale = new Vector3(1, 1, 1);
float zOffset = 0;
string token;
bool gotErrors = false;
//read modeldef structure contents
while (parser.SkipWhitespace(true)) {
token = parser.ReadToken();
if (!string.IsNullOrEmpty(token)) {
token = parser.StripTokenQuotes(token).ToLowerInvariant(); //ANYTHING can be quoted...
//path
if (token == "path") {
parser.SkipWhitespace(true);
path = parser.StripTokenQuotes(parser.ReadToken()).Replace("/", "\\");
if (string.IsNullOrEmpty(path)) {
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected path to model, but got '" + token + "'");
gotErrors = true;
break;
}
//model
} else if (token == "model") {
parser.SkipWhitespace(true);
//model index
int modelIndex;
token = parser.StripTokenQuotes(parser.ReadToken());
if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out modelIndex)) {
// Not numeric!
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model index, but got '" + token + "'");
gotErrors = true;
break;
}
if (modelIndex >= MAX_MODELS) {
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " per MODELDEF entry!");
break;
}
//model path
token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
if (string.IsNullOrEmpty(token)) {
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model name, but got '" + token + "'");
gotErrors = true;
break;
} else {
//check extension
int dotPos = token.LastIndexOf(".");
string fileExt = token.Substring(token.LastIndexOf("."), token.Length - dotPos);
if (fileExt != ".md3" && fileExt != ".md2") {
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": model '" + token + "' not parsed. Only MD3 and MD2 models are supported.");
gotErrors = true;
break;
}
//GZDoom allows models with identical modelIndex, it uses the last one encountered
modelNames[modelIndex] = token;
}
//skin
} else if (token == "skin") {
parser.SkipWhitespace(true);
//skin index
int skinIndex;
token = parser.StripTokenQuotes(parser.ReadToken());
if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out skinIndex)) {
// Not numeric!
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected skin index, but got '" + token + "'");
gotErrors = true;
break;
}
if (skinIndex >= MAX_MODELS) {
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " per MODELDEF entry!");
break;
}
//skin path
token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
if (string.IsNullOrEmpty(token)) {
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected skin name, but got '" + token + "'");
gotErrors = true;
break;
} else {
//check extension
int dotPos = token.LastIndexOf(".");
string fileExt = token.Substring(token.LastIndexOf("."), token.Length - dotPos);
if (Array.IndexOf(TextureData.SUPPORTED_TEXTURE_EXTENSIONS, fileExt) == -1)
token = TextureData.INVALID_TEXTURE;
//GZDoom allows skins with identical modelIndex, it uses the last one encountered
textureNames[skinIndex] = token;
}
//scale
} else if (token == "scale") {
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if (!parser.ReadSignedFloat(token, ref scale.X)) {
// Not numeric!
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected scale X value, but got '" + token + "'");
gotErrors = true;
break;
}
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if (!parser.ReadSignedFloat(token, ref scale.Y)) {
// Not numeric!
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected scale Y value, but got '" + token + "'");
gotErrors = true;
break;
}
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if (!parser.ReadSignedFloat(token, ref scale.Z)) {
// Not numeric!
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected scale Z value, but got '" + token + "'");
gotErrors = true;
break;
}
//zoffset
} else if (token == "zoffset") {
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if (!parser.ReadSignedFloat(token, ref zOffset)) {
// Not numeric!
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected ZOffset value, but got '" + token + "'");
gotErrors = true;
break;
}
//frameindex
} else if (token == "frameindex") {
//parsed all required fields. if got more than one model - find which one(s) should be displayed
int len = modelNames.GetLength(0);
if (!gotErrors && len > 1) {
string spriteLump = null;
string spriteFrame = null;
bool[] modelsUsed = new bool[MAX_MODELS];
//step back
parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current);
//here we check which models are used in first encountered lump and frame
while (parser.SkipWhitespace(true)) {
token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
if (token == "frameindex") {
parser.SkipWhitespace(true);
//should be sprite lump
token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
if (string.IsNullOrEmpty(spriteLump)) {
spriteLump = token;
} else if (spriteLump != token) { //got another lump
for (int i = 0; i < modelsUsed.Length; i++) {
if (!modelsUsed[i]) {
modelNames[i] = null;
textureNames[i] = null;
}
}
break;
}
parser.SkipWhitespace(true);
//should be sprite frame
token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
if (string.IsNullOrEmpty(spriteFrame)) {
spriteFrame = token;
} else if (spriteFrame != token) { //got another frame
for (int i = 0; i < modelsUsed.Length; i++) {
if (!modelsUsed[i]) {
modelNames[i] = null;
textureNames[i] = null;
}
}
break;
}
parser.SkipWhitespace(true);
//should be model index
token = parser.StripTokenQuotes(parser.ReadToken());
int modelIndex;
if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out modelIndex)) {
// Not numeric!
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model index, but got '" + token + "'");
gotErrors = true;
break;
}
if (modelIndex >= MAX_MODELS) {
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " per MODELDEF entry!");
gotErrors = true;
break;
}
if (modelNames[modelIndex] == null) {
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": got model index, which doesn't correspond to any defined model!");
gotErrors = true;
break;
}
modelsUsed[modelIndex] = true;
parser.SkipWhitespace(true);
//should be frame index. Currently I have no use for it
token = parser.StripTokenQuotes(parser.ReadToken());
int frame;
if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out frame)) {
// Not numeric!
GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model frame, but got '" + token + "'");
gotErrors = true;
break;
}
} else {
//must be "}", step back
parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current);
break;
}
}
}
break;
}
}
}
//find closing brace, then quit;
while (parser.SkipWhitespace(true)) {
token = parser.ReadToken();
if (token == "}")
break;
}
if (gotErrors)
return null;
//classname is set in ModeldefParser
ModeldefEntry mde = new ModeldefEntry();
mde.Path = path;
mde.Scale = scale;
mde.zOffset = zOffset;
for (int i = 0; i < textureNames.Length; i++) {
if (textureNames[i] != null && modelNames[i] != null) {
mde.TextureNames.Add(textureNames[i]);
mde.ModelNames.Add(modelNames[i]);
}
}
return mde;
}
}
}