UltimateZoneBuilder/Source/Core/GZBuilder/Controls/ConsoleDocker.Designer.cs
MaxED 36f391653a GZDoomBuilder 1.05:
Added Color Picker plugin
Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom.
Fixed a bug when editing thing properties in Visual mode didn't update visual thing.
Fixed incorrect doom-style walls shading when sector has "lightcolor" property set.
Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error.
GZDoomBuilder will now show error message prior to failing.
2012-05-11 12:28:20 +00:00

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namespace CodeImp.DoomBuilder.GZBuilder.Controls
{
partial class ConsoleDocker
{
#if DEBUG
/// <summary>
/// Требуется переменная конструктора.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Освободить все используемые ресурсы.
/// </summary>
/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Код, автоматически созданный конструктором компонентов
/// <summary>
/// Обязательный метод для поддержки конструктора - не изменяйте
/// содержимое данного метода при помощи редактора кода.
/// </summary>
private void InitializeComponent() {
this.buttonClear = new System.Windows.Forms.Button();
this.textBox = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// buttonClear
//
this.buttonClear.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.buttonClear.Location = new System.Drawing.Point(3, 274);
this.buttonClear.Name = "buttonClear";
this.buttonClear.Size = new System.Drawing.Size(244, 23);
this.buttonClear.TabIndex = 0;
this.buttonClear.Text = "Clear";
this.buttonClear.UseVisualStyleBackColor = true;
this.buttonClear.Click += new System.EventHandler(this.buttonClear_Click);
//
// textBox
//
this.textBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.textBox.Location = new System.Drawing.Point(3, 24);
this.textBox.Multiline = true;
this.textBox.Name = "textBox";
this.textBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.textBox.Size = new System.Drawing.Size(244, 244);
this.textBox.TabIndex = 1;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.label1.Location = new System.Drawing.Point(3, 7);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(53, 14);
this.label1.TabIndex = 2;
this.label1.Text = "Console";
//
// ConsoleDocker
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox);
this.Controls.Add(this.buttonClear);
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.Name = "ConsoleDocker";
this.Size = new System.Drawing.Size(250, 300);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button buttonClear;
private System.Windows.Forms.TextBox textBox;
private System.Windows.Forms.Label label1;
#endif
}
}