UltimateZoneBuilder/Source/Core
MaxED 2064b4253a DECORATE: added "//$IgnoreRenderstyle" special comment.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("DECORATE keys" page).
2016-02-23 18:28:28 +00:00
..
Actions Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
Compilers Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
Config DECORATE: added "//$IgnoreRenderstyle" special comment. 2016-02-23 18:28:28 +00:00
Controls Changed the way filtering in the Edit Things, Browse Action and Browse Effect windows work: items, which names start with filter text are now displayed first. 2016-02-23 13:55:53 +00:00
Data Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
Editing Changed, Copy/Paste: the whole pasting operation is now aborted if the resulting number of sectors, linedefs, vertices or things exceeds map format's maximum. 2016-02-22 08:20:33 +00:00
General Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
Geometry Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
GZBuilder Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
IO Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
Map Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Plugins Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Properties Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Rendering Changed the way filtering in the Edit Things, Browse Action and Browse Effect windows work: items, which names start with filter text are now displayed first. 2016-02-23 13:55:53 +00:00
Resources Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Types Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them. 2016-02-08 21:51:03 +00:00
VisualModes Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Windows Changed the way filtering in the Edit Things, Browse Action and Browse Effect windows work: items, which names start with filter text are now displayed first. 2016-02-23 13:55:53 +00:00
ZDoom Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00