A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 2064b4253a DECORATE: added "//$IgnoreRenderstyle" special comment.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("DECORATE keys" page).
2016-02-23 18:28:28 +00:00
Build DECORATE: added "//$IgnoreRenderstyle" special comment. 2016-02-23 18:28:28 +00:00
Documents Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account. 2016-01-26 22:29:12 +00:00
Help DECORATE: added "//$IgnoreRenderstyle" special comment. 2016-02-23 18:28:28 +00:00
Resources Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
Setup Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
Source DECORATE: added "//$IgnoreRenderstyle" special comment. 2016-02-23 18:28:28 +00:00
Tests
Builder.sln Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
ChangelogMaker.exe
Clean Rebuild.bat MODELDEF support: model frame number is now taken into account when loading MD3 models. 2015-11-17 12:22:49 +00:00
CompileHelp.bat
MakeRelease.bat MODELDEF support: model frame number is now taken into account when loading MD3 models. 2015-11-17 12:22:49 +00:00
MakeSVNRelease.bat Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings. 2016-01-29 13:05:28 +00:00
VersionFromSVN.exe Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly. 2015-10-26 11:58:33 +00:00