mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-02 16:42:30 +00:00
2006cdc7bb
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported. Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode. Fixed a possible crash when MODELDEF is reloaded from 2d-mode. Fixed several things in Doom2_things.cfg. UDMF Controls plugin: Fixed several bugs in plugin's sliders logic.
90 lines
2.9 KiB
C#
90 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Geometry;
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namespace CodeImp.DoomBuilder.UDMFControls
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{
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public partial class ScaleControl : UserControl
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{
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private static bool linkSliders;
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public event EventHandler OnValueChanged;
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public Vector2D Value {
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set {
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floatSlider1.Value = value.x;
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floatSlider2.Value = value.y;
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prevValues = value;
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delta = new Vector2D();
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}
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get {
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return new Vector2D(floatSlider1.Value, floatSlider2.Value);
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}
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}
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private Vector2D prevValues;
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private Vector2D delta;
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public Vector2D Delta { get { return delta; } }
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public ScaleControl() {
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prevValues = new Vector2D();
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delta = new Vector2D();
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InitializeComponent();
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setLinkButtonIcon(linkSliders);
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floatSlider1.OnValueChanged += new EventHandler(floatSlider1_OnValueChanged);
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floatSlider2.OnValueChanged += new EventHandler(floatSlider2_OnValueChanged);
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button1.Click += new EventHandler(button1_Click);
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}
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private void setLinkButtonIcon(bool link) {
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button1.BackgroundImage = link ? Properties.Resources.Chain : Properties.Resources.Chain2;
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}
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public void SetLimits(float min, float max) {
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floatSlider1.SetLimits(min, max, true);
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floatSlider2.SetLimits(min, max, true);
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}
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//events
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private void floatSlider1_OnValueChanged(object sender, EventArgs e) {
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float val = ((FloatSlider)sender).Value;
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if (linkSliders) {
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delta.y = (float)Math.Round(val - floatSlider2.Value, 1);
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prevValues.y = floatSlider2.Value;
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floatSlider2.Value = val;
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}
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delta.x = (float)Math.Round(val - prevValues.x, 1);
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prevValues.x = val;
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if (OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
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}
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private void floatSlider2_OnValueChanged(object sender, EventArgs e) {
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float val = ((FloatSlider)sender).Value;
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if (linkSliders) {
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delta.x = (float)Math.Round(val - floatSlider1.Value, 1);
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prevValues.x = floatSlider1.Value;
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floatSlider1.Value = val;
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}
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delta.y = (float)Math.Round(val - prevValues.y, 1);
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prevValues.y = val;
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if (OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
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}
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private void button1_Click(object sender, EventArgs e) {
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setLinkButtonIcon(linkSliders = !linkSliders);
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}
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}
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}
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