mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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2006cdc7bb
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported. Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode. Fixed a possible crash when MODELDEF is reloaded from 2d-mode. Fixed several things in Doom2_things.cfg. UDMF Controls plugin: Fixed several bugs in plugin's sliders logic.
87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Globalization;
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namespace CodeImp.DoomBuilder.UDMFControls
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{
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public partial class IntSlider : UserControl
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{
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private bool blockEvents;
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public event EventHandler OnValueChanged;
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private int previousValue;
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public int Value {
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get {
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return (int)numericUpDown1.Value;
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}
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set {
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blockEvents = true;
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previousValue = General.Clamp(value, (int)numericUpDown1.Minimum, (int)numericUpDown1.Maximum);
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numericUpDown1.Value = previousValue;
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blockEvents = false;
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}
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}
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private int delta;
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public int Delta { get { return delta; } }
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private bool showLabels;
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public bool ShowLabels {
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get {
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return showLabels;
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}
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set {
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showLabels = value;
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labelMin.Visible = showLabels;
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labelMax.Visible = showLabels;
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}
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}
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public IntSlider() {
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InitializeComponent();
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}
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public void SetLimits(int min, int max) {
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blockEvents = true;
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trackBar1.Value = General.Clamp(trackBar1.Value, min, max);
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trackBar1.Minimum = min;
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trackBar1.Maximum = max;
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labelMin.Text = min.ToString(CultureInfo.InvariantCulture);
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labelMax.Text = max.ToString(CultureInfo.InvariantCulture);
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numericUpDown1.Value = General.Clamp((int)numericUpDown1.Value, min, max);
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numericUpDown1.Minimum = min;
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numericUpDown1.Maximum = max;
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blockEvents = false;
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}
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//events
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private void trackBar1_ValueChanged(object sender, EventArgs e) {
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if (!blockEvents) numericUpDown1.Value = ((TrackBar)sender).Value;
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}
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private void numericUpDown1_ValueChanged(object sender, EventArgs e) {
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int value = (int)((NumericUpDown)sender).Value;
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delta = value - previousValue;
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previousValue = value;
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if (!blockEvents && OnValueChanged != null)
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OnValueChanged(this, EventArgs.Empty);
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blockEvents = true;
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trackBar1.Value = General.Clamp(value, trackBar1.Minimum, trackBar1.Maximum);
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blockEvents = false;
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}
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}
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}
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