..
ColorCollection.cs
2012-04-17 19:13:47 +00:00
ColorSetting.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
D3DDevice.cs
Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration)
2010-10-03 11:51:38 +00:00
D3DShader.cs
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
2009-05-03 20:21:52 +00:00
Display2DShader.cs
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
2009-05-03 20:21:52 +00:00
FlatQuad.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
FlatVertex.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ID3DResource.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
IRenderer2D.cs
3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
2012-07-05 00:03:40 +00:00
IRenderer3D.cs
Added GLDEFS and (Z)MAPINFO parsers.
2012-06-01 10:17:47 +00:00
PixelColor.cs
GZDoom Builder 1.07b:
2012-06-03 15:13:22 +00:00
PixelColorBlock.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Plotter.cs
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
2010-08-14 09:30:54 +00:00
Presentation.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Renderer.cs
Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400)
2012-06-02 20:25:46 +00:00
Renderer2D.cs
GZDoom Builder 1.12a:
2012-07-28 20:36:28 +00:00
Renderer3D.cs
GZDoom Builder 1.12a:
2012-07-28 20:36:28 +00:00
RenderLayers.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
RenderPasses.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ShaderManager.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SurfaceBufferSet.cs
@ major change in the way sector surfaces are allocated and rendered for optimization
2009-06-04 20:21:31 +00:00
SurfaceEntry.cs
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
2010-08-14 09:30:54 +00:00
SurfaceEntryCollection.cs
Fixed crash when sectors with lots of sidedefs are created or loaded
2010-08-26 21:47:25 +00:00
SurfaceManager.cs
Fixed crash when sectors with lots of sidedefs are created or loaded
2010-08-26 21:47:25 +00:00
SurfaceUpdate.cs
Fixed crash when sectors with lots of sidedefs are created or loaded
2010-08-26 21:47:25 +00:00
TextAlignment.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
TextFont.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
TextLabel.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Things2DShader.cs
2012-04-17 19:13:47 +00:00
ViewMode.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
World3DShader.cs
GZDoomBuilder 1.06:
2012-05-20 00:56:59 +00:00
WorldVertex.cs
2012-04-17 19:13:47 +00:00